package graphics // #cgo LDFLAGS: -framework OpenGL // // #include // #include import "C" type Device struct { screenWidth int screenHeight int screenScale int graphicsContext *GraphicsContext offscreenTexture *Texture drawFunc func(*GraphicsContext, *Texture) } func NewDevice(screenWidth, screenHeight, screenScale int, drawFunc func(*GraphicsContext, *Texture)) *Device { device := &Device{ screenWidth: screenWidth, screenHeight: screenHeight, screenScale: screenScale, graphicsContext: newGraphicsContext(screenWidth, screenHeight, screenScale), offscreenTexture: NewTexture(screenWidth, screenHeight), drawFunc: drawFunc, } return device } func (device *Device) Update() { g := device.graphicsContext C.glEnable(C.GL_TEXTURE_2D) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_NEAREST) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST) g.SetOffscreen(device.offscreenTexture) g.Clear() // TODO: lock this! device.drawFunc(g, device.offscreenTexture) g.flush() C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR) g.resetOffscreen() g.Clear() geometryMatrix := IdentityGeometryMatrix() geometryMatrix.SetA(AffineMatrixElement(g.screenScale)) geometryMatrix.SetD(AffineMatrixElement(g.screenScale)) g.DrawTexture(device.offscreenTexture, 0, 0, device.screenWidth, device.screenHeight, geometryMatrix, IdentityColorMatrix()) g.flush() }