// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package monogame import ( "github.com/hajimehoshi/ebiten/internal/driver" ) type Input struct { } func (i *Input) CursorPosition() (x, y int) { return 0, 0 } func (i *Input) GamepadSDLID(id int) string { return "" } func (i *Input) GamepadName(id int) string { return "" } func (i *Input) GamepadAxis(id int, axis int) float64 { return 0 } func (i *Input) GamepadAxisNum(id int) int { return 0 } func (i *Input) GamepadButtonNum(id int) int { return 0 } func (i *Input) GamepadIDs() []int { return nil } func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool { return false } func (i *Input) IsKeyPressed(key driver.Key) bool { return false } func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool { return false } func (i *Input) RuneBuffer() []rune { return nil } func (i *Input) TouchIDs() []int { return nil } func (i *Input) TouchPosition(id int) (x, y int) { return 0, 0 } func (i *Input) Wheel() (xoff, yoff float64) { return 0, 0 }