// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shader import ( "fmt" "go/ast" "go/parser" "go/token" "regexp" "sort" "strings" ) const ( varyingStructName = "VertexOut" ) var ( kageTagRe = regexp.MustCompile("^`" + `kage:\"(.+)\"` + "`$") ) type variable struct { name string typ typ init string } type constant struct { name string typ typ init string } type function struct { name string args []variable rets []variable body *block } type Shader struct { fs *token.FileSet // position is the field name of VertexOut that represents a vertex position (gl_Position in GLSL). position variable // varyings is a collection of varying variables. varyings []variable // uniforms is a collection of uniform variables. uniforms []variable global block errs []string } type ParseError struct { errs []string } func (p *ParseError) Error() string { return strings.Join(p.errs, "\n") } func NewShader(src []byte) (*Shader, error) { fs := token.NewFileSet() f, err := parser.ParseFile(fs, "", src, parser.AllErrors) if err != nil { return nil, err } s := &Shader{ fs: fs, } s.parse(f) if len(s.errs) > 0 { return nil, &ParseError{s.errs} } // TODO: Resolve identifiers? // TODO: Resolve constants // TODO: Make a call graph and reorder the elements. return s, nil } func (s *Shader) addError(pos token.Pos, str string) { p := s.fs.Position(pos) s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str)) } func (sh *Shader) parse(f *ast.File) { for _, d := range f.Decls { sh.parseDecl(&sh.global, d) } vars := make([]variable, len(sh.global.vars)) copy(vars, sh.global.vars) sh.global.vars = nil for _, v := range vars { if 'A' <= v.name[0] && v.name[0] <= 'Z' { sh.uniforms = append(sh.uniforms, v) } else { sh.global.vars = append(sh.global.vars, v) } } // TODO: This is duplicated with parseBlock. sort.Slice(sh.global.vars, func(a, b int) bool { return sh.global.vars[a].name < sh.global.vars[b].name }) sort.Slice(sh.global.consts, func(a, b int) bool { return sh.global.consts[a].name < sh.global.consts[b].name }) sort.Slice(sh.global.funcs, func(a, b int) bool { return sh.global.funcs[a].name < sh.global.funcs[b].name }) sort.Slice(sh.varyings, func(a, b int) bool { return sh.varyings[a].name < sh.varyings[b].name }) sort.Slice(sh.uniforms, func(a, b int) bool { return sh.uniforms[a].name < sh.uniforms[b].name }) } func (sh *Shader) parseDecl(b *block, d ast.Decl) { switch d := d.(type) { case *ast.GenDecl: switch d.Tok { case token.TYPE: // TODO: Parse regular structs or other types for _, s := range d.Specs { s := s.(*ast.TypeSpec) if s.Name.Name == varyingStructName { sh.parseVaryingStruct(s) } } case token.CONST: for _, s := range d.Specs { s := s.(*ast.ValueSpec) cs := sh.parseConstant(s) b.consts = append(b.consts, cs...) } case token.VAR: for _, s := range d.Specs { s := s.(*ast.ValueSpec) vs := sh.parseVariable(s) b.vars = append(b.vars, vs...) } case token.IMPORT: sh.addError(d.Pos(), "import is forbidden") default: sh.addError(d.Pos(), "unexpected token") } case *ast.FuncDecl: b.funcs = append(b.funcs, sh.parseFunc(d)) default: sh.addError(d.Pos(), "unexpected decl") } } func (sh *Shader) parseVaryingStruct(t *ast.TypeSpec) { s, ok := t.Type.(*ast.StructType) if !ok { sh.addError(t.Type.Pos(), fmt.Sprintf("%s must be a struct but not", t.Name)) return } for _, f := range s.Fields.List { if f.Tag != nil { tag := f.Tag.Value m := kageTagRe.FindStringSubmatch(tag) if m == nil { sh.addError(f.Tag.Pos(), fmt.Sprintf("invalid struct tag: %s", tag)) continue } if m[1] != "position" { sh.addError(f.Tag.Pos(), fmt.Sprintf("struct tag value must be position in %s but %s", varyingStructName, m[1])) continue } if len(f.Names) != 1 { sh.addError(f.Pos(), fmt.Sprintf("position members must be one")) continue } t, err := parseType(f.Type) if err != nil { sh.addError(f.Type.Pos(), err.Error()) continue } if t != typVec4 { sh.addError(f.Type.Pos(), fmt.Sprintf("position must be vec4 but %s", t)) continue } sh.position = variable{ name: f.Names[0].Name, typ: t, } continue } t, err := parseType(f.Type) if err != nil { sh.addError(f.Type.Pos(), err.Error()) continue } if !t.numeric() { sh.addError(f.Type.Pos(), fmt.Sprintf("members in %s must be numeric but %s", varyingStructName, t)) continue } for _, n := range f.Names { sh.varyings = append(sh.varyings, variable{ name: n.Name, typ: t, }) } } } func (s *Shader) parseVariable(vs *ast.ValueSpec) []variable { var t typ if vs.Type != nil { var err error t, err = parseType(vs.Type) if err != nil { s.addError(vs.Type.Pos(), err.Error()) return nil } } var vars []variable for _, n := range vs.Names { name := n.Name vars = append(vars, variable{ name: name, typ: t, }) } return vars } func (s *Shader) parseConstant(vs *ast.ValueSpec) []constant { var t typ if vs.Type != nil { var err error t, err = parseType(vs.Type) if err != nil { s.addError(vs.Type.Pos(), err.Error()) return nil } } var cs []constant for i, n := range vs.Names { v := vs.Values[i] var init string switch v := v.(type) { case *ast.BasicLit: if v.Kind != token.INT && v.Kind != token.FLOAT { s.addError(v.Pos(), fmt.Sprintf("literal must be int or float but %s", v.Kind)) return cs } init = v.Value // TODO: This should be go/constant.Value default: // TODO: Parse the expression. } cs = append(cs, constant{ name: n.Name, typ: t, init: init, }) } return cs } func (sh *Shader) parseFunc(d *ast.FuncDecl) function { if d.Name == nil { sh.addError(d.Pos(), "function must have a name") return function{} } if d.Body == nil { sh.addError(d.Pos(), "function must have a body") return function{} } var args []variable for _, f := range d.Type.Params.List { t, err := parseType(f.Type) if err != nil { sh.addError(f.Type.Pos(), err.Error()) continue } for _, n := range f.Names { args = append(args, variable{ name: n.Name, typ: t, }) } } var rets []variable for _, f := range d.Type.Results.List { t, err := parseType(f.Type) if err != nil { sh.addError(f.Type.Pos(), err.Error()) continue } if len(f.Names) == 0 { rets = append(rets, variable{ name: "", typ: t, }) } else { for _, n := range f.Names { rets = append(rets, variable{ name: n.Name, typ: t, }) } } } return function{ name: d.Name.Name, args: args, rets: rets, body: sh.parseBlock(d.Body), } } func (sh *Shader) parseBlock(b *ast.BlockStmt) *block { block := &block{} for _, l := range b.List { switch l := l.(type) { case *ast.AssignStmt: if l.Tok == token.DEFINE { for _, s := range l.Lhs { ident := s.(*ast.Ident) block.vars = append(block.vars, variable{ name: ident.Name, }) } } else { // TODO } case *ast.DeclStmt: sh.parseDecl(block, l.Decl) case *ast.ReturnStmt: var exprs []expr for _, r := range l.Results { exprs = append(exprs, sh.parseExpr(r)) } block.stmts = append(block.stmts, stmt{ stmtType: stmtReturn, exprs: exprs, }) default: } } sort.Slice(block.vars, func(a, b int) bool { return block.vars[a].name < block.vars[b].name }) sort.Slice(block.consts, func(a, b int) bool { return block.consts[a].name < block.consts[b].name }) sort.Slice(block.funcs, func(a, b int) bool { return block.funcs[a].name < block.funcs[b].name }) return block } func (sh *Shader) parseExpr(e ast.Expr) expr { switch e := e.(type) { case *ast.Ident: return expr{ exprType: exprIdent, value: e.Name, } } return expr{} } // Dump dumps the shader state in an intermediate language. func (s *Shader) Dump() string { var lines []string lines = append(lines, fmt.Sprintf("var %s varying %s // position", s.position.name, s.position.typ)) for _, v := range s.varyings { lines = append(lines, fmt.Sprintf("var %s varying %s", v.name, v.typ)) } for _, u := range s.uniforms { lines = append(lines, fmt.Sprintf("var %s uniform %s", u.name, u.typ)) } lines = append(lines, s.global.dump(0)...) return strings.Join(lines, "\n") + "\n" } func (s *Shader) GlslVertex() string { var lines []string for _, v := range s.varyings { // TODO: variable names must be escaped not to conflict with keywords. lines = append(lines, fmt.Sprintf("varying %s %s;", v.typ.glslString(), v.name)) } return strings.Join(lines, "\n") + "\n" }