// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shader_test import ( "testing" . "github.com/hajimehoshi/ebiten/internal/shader" ) func TestDump(t *testing.T) { tests := []struct { In string Dump string }{ { In: `package main type VertexOut struct { Position vec4 ` + "`kage:\"position\"`" + ` TexCoord vec2 Color vec4 } var Foo float var ( Bar vec2 Baz, Quux vec3 qux vec4 ) const C1 float = 1 const C2, C3 float = 2, 3 func F1(a, b vec2) vec4 { var c0 vec2 = a var c1, c2 = b, 1.0 c1.x = c2.x c3 := vec4{c0, c1} return c2 } `, Dump: `var Position varying vec4 // position var Color varying vec4 var TexCoord varying vec2 var Bar uniform vec2 var Baz uniform vec3 var Foo uniform float var Quux uniform vec3 var qux vec4 const C1 float = 1 const C2 float = 2 const C3 float = 3 func F1(a vec2, b vec2) (_ vec4) { var c0 vec2 var c1 (none) var c2 (none) var c3 (none) return c2 } `, }, } for _, tc := range tests { s, err := NewShader([]byte(tc.In)) if err != nil { t.Error(err) continue } if got, want := s.Dump(), tc.Dump; got != want { t.Errorf("got: %v, want: %v", got, want) } } }