// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo // This is an example to implement an audio player. // See examples/wav for a simpler example to play a sound file. package main import ( "fmt" "image/color" "io/ioutil" "log" "time" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/audio" "github.com/hajimehoshi/ebiten/audio/mp3" "github.com/hajimehoshi/ebiten/audio/vorbis" "github.com/hajimehoshi/ebiten/audio/wav" "github.com/hajimehoshi/ebiten/ebitenutil" raudio "github.com/hajimehoshi/ebiten/examples/resources/audio" "github.com/hajimehoshi/ebiten/inpututil" ) const ( screenWidth = 320 screenHeight = 240 sampleRate = 22050 ) var ( playerBarColor = color.RGBA{0x80, 0x80, 0x80, 0xff} playerCurrentColor = color.RGBA{0xff, 0xff, 0xff, 0xff} ) type musicType int const ( typeOgg musicType = iota typeMP3 ) func (t musicType) String() string { switch t { case typeOgg: return "Ogg" case typeMP3: return "MP3" default: panic("not reached") } } // Player represents the current audio state. type Player struct { audioContext *audio.Context audioPlayer *audio.Player current time.Duration total time.Duration seBytes []byte seCh chan []byte volume128 int musicType musicType } func playerBarRect() (x, y, w, h int) { w, h = 300, 4 x = (screenWidth - w) / 2 y = screenHeight - h - 16 return } func NewPlayer(audioContext *audio.Context, musicType musicType) (*Player, error) { type audioStream interface { audio.ReadSeekCloser Length() int64 } const bytesPerSample = 4 // TODO: This should be defined in audio package var s audioStream switch musicType { case typeOgg: var err error s, err = vorbis.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Ragtime_ogg)) if err != nil { return nil, err } case typeMP3: var err error s, err = mp3.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Classic_mp3)) if err != nil { return nil, err } default: panic("not reached") } p, err := audio.NewPlayer(audioContext, s) if err != nil { return nil, err } player := &Player{ audioContext: audioContext, audioPlayer: p, total: time.Second * time.Duration(s.Length()) / bytesPerSample / sampleRate, volume128: 128, seCh: make(chan []byte), musicType: musicType, } if player.total == 0 { player.total = 1 } player.audioPlayer.Play() go func() { s, err := wav.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Jab_wav)) if err != nil { log.Fatal(err) return } b, err := ioutil.ReadAll(s) if err != nil { log.Fatal(err) return } player.seCh <- b }() return player, nil } func (p *Player) Close() error { return p.audioPlayer.Close() } func (p *Player) update() error { select { case p.seBytes = <-p.seCh: close(p.seCh) p.seCh = nil default: } if p.audioPlayer.IsPlaying() { p.current = p.audioPlayer.Current() } p.seekBarIfNeeded() p.switchPlayStateIfNeeded() p.playSEIfNeeded() p.updateVolumeIfNeeded() if inpututil.IsKeyJustPressed(ebiten.KeyU) { b := ebiten.IsRunnableOnUnfocused() ebiten.SetRunnableOnUnfocused(!b) } return nil } func (p *Player) playSEIfNeeded() { if p.seBytes == nil { // Bytes for the SE is not loaded yet. return } if !inpututil.IsKeyJustPressed(ebiten.KeyP) { return } sePlayer, _ := audio.NewPlayerFromBytes(p.audioContext, p.seBytes) sePlayer.Play() } func (p *Player) updateVolumeIfNeeded() { if ebiten.IsKeyPressed(ebiten.KeyZ) { p.volume128-- } if ebiten.IsKeyPressed(ebiten.KeyX) { p.volume128++ } if p.volume128 < 0 { p.volume128 = 0 } if 128 < p.volume128 { p.volume128 = 128 } p.audioPlayer.SetVolume(float64(p.volume128) / 128) } func (p *Player) switchPlayStateIfNeeded() { if !inpututil.IsKeyJustPressed(ebiten.KeyS) { return } if p.audioPlayer.IsPlaying() { p.audioPlayer.Pause() return } p.audioPlayer.Play() } func (p *Player) seekBarIfNeeded() { if !inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { return } // Calculate the next seeking position from the current cursor position. x, y := ebiten.CursorPosition() bx, by, bw, bh := playerBarRect() const padding = 4 if y < by-padding || by+bh+padding <= y { return } if x < bx || bx+bw <= x { return } pos := time.Duration(x-bx) * p.total / time.Duration(bw) p.current = pos p.audioPlayer.Seek(pos) } func (p *Player) draw(screen *ebiten.Image) { // Draw the bar. x, y, w, h := playerBarRect() ebitenutil.DrawRect(screen, float64(x), float64(y), float64(w), float64(h), playerBarColor) // Draw the cursor on the bar. c := p.current cw, ch := 4, 10 cx := int(time.Duration(w)*c/p.total) + x - cw/2 cy := y - (ch-h)/2 ebitenutil.DrawRect(screen, float64(cx), float64(cy), float64(cw), float64(ch), playerCurrentColor) // Compose the curren time text. m := (c / time.Minute) % 100 s := (c / time.Second) % 60 currentTimeStr := fmt.Sprintf("%02d:%02d", m, s) // Draw the debug message. msg := fmt.Sprintf(`TPS: %0.2f Press S to toggle Play/Pause Press P to play SE Press Z or X to change volume of the music Press U to switch the runnable-on-unfocused state Press A to switch Ogg and MP3 Current Time: %s Current Volume: %d/128 Type: %s`, ebiten.CurrentTPS(), currentTimeStr, int(p.audioPlayer.Volume()*128), p.musicType) ebitenutil.DebugPrint(screen, msg) } type Game struct { musicPlayer *Player musicPlayerCh chan *Player errCh chan error } func NewGame() (*Game, error) { audioContext, err := audio.NewContext(sampleRate) if err != nil { return nil, err } m, err := NewPlayer(audioContext, typeOgg) if err != nil { return nil, err } return &Game{ musicPlayer: m, musicPlayerCh: make(chan *Player), errCh: make(chan error), }, nil } func (g *Game) Update(screen *ebiten.Image) error { select { case p := <-g.musicPlayerCh: g.musicPlayer = p case err := <-g.errCh: return err default: } if g.musicPlayer != nil && inpututil.IsKeyJustPressed(ebiten.KeyA) { var t musicType switch g.musicPlayer.musicType { case typeOgg: t = typeMP3 case typeMP3: t = typeOgg default: panic("not reached") } g.musicPlayer.Close() g.musicPlayer = nil go func() { p, err := NewPlayer(audio.CurrentContext(), t) if err != nil { g.errCh <- err return } g.musicPlayerCh <- p }() } if g.musicPlayer != nil { if err := g.musicPlayer.update(); err != nil { return err } } return nil } func (g *Game) Draw(screen *ebiten.Image) { if g.musicPlayer != nil { g.musicPlayer.draw(screen) } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Audio (Ebiten Demo)") g, err := NewGame() if err != nil { log.Fatal(err) } if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }