// +build windows // Code generated by glow (https://github.com/hajimehoshi/glow's for_ebiten branch). DO NOT EDIT. package gl import ( "fmt" "reflect" "runtime" "strings" "unsafe" ) // Ptr takes a slice or pointer (to a singular scalar value or the first // element of an array or slice) and returns its GL-compatible address. // // For example: // // var data []uint8 // ... // gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0])) func Ptr(data interface{}) unsafe.Pointer { if data == nil { return unsafe.Pointer(nil) } var addr unsafe.Pointer v := reflect.ValueOf(data) switch v.Type().Kind() { case reflect.Ptr: e := v.Elem() switch e.Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Float32, reflect.Float64: addr = unsafe.Pointer(e.UnsafeAddr()) default: panic(fmt.Errorf("unsupported pointer to type %s; must be a slice or pointer to a singular scalar value or the first element of an array or slice", e.Kind())) } case reflect.Uintptr: addr = unsafe.Pointer(v.Pointer()) case reflect.Slice: addr = unsafe.Pointer(v.Index(0).UnsafeAddr()) default: panic(fmt.Errorf("unsupported type %s; must be a slice or pointer to a singular scalar value or the first element of an array or slice", v.Type())) } return addr } // PtrOffset takes a pointer offset and returns a GL-compatible pointer. // Useful for functions such as glVertexAttribPointer that take pointer // parameters indicating an offset rather than an absolute memory address. func PtrOffset(offset int) unsafe.Pointer { return unsafe.Pointer(uintptr(offset)) } // Str takes a null-terminated Go string and returns its GL-compatible address. // This function reaches into Go string storage in an unsafe way so the caller // must ensure the string is not garbage collected. func Str(str string) *uint8 { if !strings.HasSuffix(str, "\x00") { panic("str argument missing null terminator: " + str) } header := (*reflect.StringHeader)(unsafe.Pointer(&str)) return (*uint8)(unsafe.Pointer(header.Data)) } // GoStr takes a null-terminated string returned by OpenGL and constructs a // corresponding Go string. func GoStr(cstr *uint8) string { str := "" for { if *cstr == 0 { break } str += string(*cstr) cstr = (*uint8)(unsafe.Pointer(uintptr(unsafe.Pointer(cstr)) + 1)) } return str } // Strs takes a list of Go strings (with or without null-termination) and // returns their C counterpart. // // The returned free function must be called once you are done using the strings // in order to free the memory. // // If no strings are provided as a parameter this function will panic. func Strs(strs ...string) (cstrs **uint8, free func()) { if len(strs) == 0 { panic("Strs: expected at least 1 string") } var pinned []string var ptrs []*uint8 for _, str := range strs { if !strings.HasSuffix(str, "\x00") { str += "\x00" } pinned = append(pinned, str) ptrs = append(ptrs, Str(str)) } return &ptrs[0], func() { runtime.KeepAlive(pinned) pinned = nil } }