// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "image" "image/color" _ "image/png" "log" "strings" "golang.org/x/image/font" "golang.org/x/image/font/gofont/goregular" "golang.org/x/image/font/opentype" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text" ) const ( lineHeight = 16 ) var ( uiImage *ebiten.Image uiFont font.Face uiFontMHeight int ) func init() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.UI_png)) if err != nil { log.Fatal(err) } uiImage = ebiten.NewImageFromImage(img) tt, err := opentype.Parse(goregular.TTF) if err != nil { log.Fatal(err) } uiFont, err = opentype.NewFace(tt, &opentype.FaceOptions{ Size: 12, DPI: 72, Hinting: font.HintingFull, }) if err != nil { log.Fatal(err) } b, _, _ := uiFont.GlyphBounds('M') uiFontMHeight = (b.Max.Y - b.Min.Y).Ceil() } type imageType int const ( imageTypeButton imageType = iota imageTypeButtonPressed imageTypeTextBox imageTypeVScollBarBack imageTypeVScollBarFront imageTypeCheckBox imageTypeCheckBoxPressed imageTypeCheckBoxMark ) var imageSrcRects = map[imageType]image.Rectangle{ imageTypeButton: image.Rect(0, 0, 16, 16), imageTypeButtonPressed: image.Rect(16, 0, 32, 16), imageTypeTextBox: image.Rect(0, 16, 16, 32), imageTypeVScollBarBack: image.Rect(16, 16, 24, 32), imageTypeVScollBarFront: image.Rect(24, 16, 32, 32), imageTypeCheckBox: image.Rect(0, 32, 16, 48), imageTypeCheckBoxPressed: image.Rect(16, 32, 32, 48), imageTypeCheckBoxMark: image.Rect(32, 32, 48, 48), } const ( screenWidth = 640 screenHeight = 480 ) type Input struct { mouseButtonState int } func drawNinePatches(dst *ebiten.Image, dstRect image.Rectangle, srcRect image.Rectangle) { srcX := srcRect.Min.X srcY := srcRect.Min.Y srcW := srcRect.Dx() srcH := srcRect.Dy() dstX := dstRect.Min.X dstY := dstRect.Min.Y dstW := dstRect.Dx() dstH := dstRect.Dy() op := &ebiten.DrawImageOptions{} for j := 0; j < 3; j++ { for i := 0; i < 3; i++ { op.GeoM.Reset() sx := srcX sy := srcY sw := srcW / 4 sh := srcH / 4 dx := 0 dy := 0 dw := sw dh := sh switch i { case 1: sx = srcX + srcW/4 sw = srcW / 2 dx = srcW / 4 dw = dstW - 2*srcW/4 case 2: sx = srcX + 3*srcW/4 dx = dstW - srcW/4 } switch j { case 1: sy = srcY + srcH/4 sh = srcH / 2 dy = srcH / 4 dh = dstH - 2*srcH/4 case 2: sy = srcY + 3*srcH/4 dy = dstH - srcH/4 } op.GeoM.Scale(float64(dw)/float64(sw), float64(dh)/float64(sh)) op.GeoM.Translate(float64(dx), float64(dy)) op.GeoM.Translate(float64(dstX), float64(dstY)) dst.DrawImage(uiImage.SubImage(image.Rect(sx, sy, sx+sw, sy+sh)).(*ebiten.Image), op) } } } type Button struct { Rect image.Rectangle Text string mouseDown bool onPressed func(b *Button) } func (b *Button) Update() { if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) { x, y := ebiten.CursorPosition() if b.Rect.Min.X <= x && x < b.Rect.Max.X && b.Rect.Min.Y <= y && y < b.Rect.Max.Y { b.mouseDown = true } else { b.mouseDown = false } } else { if b.mouseDown { if b.onPressed != nil { b.onPressed(b) } } b.mouseDown = false } } func (b *Button) Draw(dst *ebiten.Image) { t := imageTypeButton if b.mouseDown { t = imageTypeButtonPressed } drawNinePatches(dst, b.Rect, imageSrcRects[t]) bounds, _ := font.BoundString(uiFont, b.Text) w := (bounds.Max.X - bounds.Min.X).Ceil() x := b.Rect.Min.X + (b.Rect.Dx()-w)/2 y := b.Rect.Max.Y - (b.Rect.Dy()-uiFontMHeight)/2 text.Draw(dst, b.Text, uiFont, x, y, color.Black) } func (b *Button) SetOnPressed(f func(b *Button)) { b.onPressed = f } const VScrollBarWidth = 16 type VScrollBar struct { X int Y int Height int thumbRate float64 thumbOffset int dragging bool draggingStartOffset int draggingStartY int contentOffset int } func (v *VScrollBar) thumbSize() int { const minThumbSize = VScrollBarWidth r := v.thumbRate if r > 1 { r = 1 } s := int(float64(v.Height) * r) if s < minThumbSize { return minThumbSize } return s } func (v *VScrollBar) thumbRect() image.Rectangle { if v.thumbRate >= 1 { return image.Rectangle{} } s := v.thumbSize() return image.Rect(v.X, v.Y+v.thumbOffset, v.X+VScrollBarWidth, v.Y+v.thumbOffset+s) } func (v *VScrollBar) maxThumbOffset() int { return v.Height - v.thumbSize() } func (v *VScrollBar) ContentOffset() int { return v.contentOffset } func (v *VScrollBar) Update(contentHeight int) { v.thumbRate = float64(v.Height) / float64(contentHeight) if !v.dragging && inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { x, y := ebiten.CursorPosition() tr := v.thumbRect() if tr.Min.X <= x && x < tr.Max.X && tr.Min.Y <= y && y < tr.Max.Y { v.dragging = true v.draggingStartOffset = v.thumbOffset v.draggingStartY = y } } if v.dragging { if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) { _, y := ebiten.CursorPosition() v.thumbOffset = v.draggingStartOffset + (y - v.draggingStartY) if v.thumbOffset < 0 { v.thumbOffset = 0 } if v.thumbOffset > v.maxThumbOffset() { v.thumbOffset = v.maxThumbOffset() } } else { v.dragging = false } } v.contentOffset = 0 if v.thumbRate < 1 { v.contentOffset = int(float64(contentHeight) * float64(v.thumbOffset) / float64(v.Height)) } } func (v *VScrollBar) Draw(dst *ebiten.Image) { sd := image.Rect(v.X, v.Y, v.X+VScrollBarWidth, v.Y+v.Height) drawNinePatches(dst, sd, imageSrcRects[imageTypeVScollBarBack]) if v.thumbRate < 1 { drawNinePatches(dst, v.thumbRect(), imageSrcRects[imageTypeVScollBarFront]) } } const ( textBoxPaddingLeft = 8 ) type TextBox struct { Rect image.Rectangle Text string contentBuf *ebiten.Image vScrollBar *VScrollBar offsetX int offsetY int } func (t *TextBox) AppendLine(line string) { if t.Text == "" { t.Text = line } else { t.Text += "\n" + line } } func (t *TextBox) Update() { if t.vScrollBar == nil { t.vScrollBar = &VScrollBar{} } t.vScrollBar.X = t.Rect.Max.X - VScrollBarWidth t.vScrollBar.Y = t.Rect.Min.Y t.vScrollBar.Height = t.Rect.Dy() _, h := t.contentSize() t.vScrollBar.Update(h) t.offsetX = 0 t.offsetY = t.vScrollBar.ContentOffset() } func (t *TextBox) contentSize() (int, int) { h := len(strings.Split(t.Text, "\n")) * lineHeight return t.Rect.Dx(), h } func (t *TextBox) viewSize() (int, int) { return t.Rect.Dx() - VScrollBarWidth - textBoxPaddingLeft, t.Rect.Dy() } func (t *TextBox) contentOffset() (int, int) { return t.offsetX, t.offsetY } func (t *TextBox) Draw(dst *ebiten.Image) { drawNinePatches(dst, t.Rect, imageSrcRects[imageTypeTextBox]) if t.contentBuf != nil { vw, vh := t.viewSize() w, h := t.contentBuf.Size() if vw > w || vh > h { t.contentBuf.Dispose() t.contentBuf = nil } } if t.contentBuf == nil { w, h := t.viewSize() t.contentBuf = ebiten.NewImage(w, h) } t.contentBuf.Clear() for i, line := range strings.Split(t.Text, "\n") { x := -t.offsetX + textBoxPaddingLeft y := -t.offsetY + i*lineHeight + lineHeight - (lineHeight-uiFontMHeight)/2 if y < -lineHeight { continue } if _, h := t.viewSize(); y >= h+lineHeight { continue } text.Draw(t.contentBuf, line, uiFont, x, y, color.Black) } op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(t.Rect.Min.X), float64(t.Rect.Min.Y)) dst.DrawImage(t.contentBuf, op) t.vScrollBar.Draw(dst) } const ( checkboxWidth = 16 checkboxHeight = 16 checkboxPaddingLeft = 8 ) type CheckBox struct { X int Y int Text string checked bool mouseDown bool onCheckChanged func(c *CheckBox) } func (c *CheckBox) width() int { b, _ := font.BoundString(uiFont, c.Text) w := (b.Max.X - b.Min.X).Ceil() return checkboxWidth + checkboxPaddingLeft + w } func (c *CheckBox) Update() { if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) { x, y := ebiten.CursorPosition() if c.X <= x && x < c.X+c.width() && c.Y <= y && y < c.Y+checkboxHeight { c.mouseDown = true } else { c.mouseDown = false } } else { if c.mouseDown { c.checked = !c.checked if c.onCheckChanged != nil { c.onCheckChanged(c) } } c.mouseDown = false } } func (c *CheckBox) Draw(dst *ebiten.Image) { t := imageTypeCheckBox if c.mouseDown { t = imageTypeCheckBoxPressed } r := image.Rect(c.X, c.Y, c.X+checkboxWidth, c.Y+checkboxHeight) drawNinePatches(dst, r, imageSrcRects[t]) if c.checked { drawNinePatches(dst, r, imageSrcRects[imageTypeCheckBoxMark]) } x := c.X + checkboxWidth + checkboxPaddingLeft y := (c.Y + 16) - (16-uiFontMHeight)/2 text.Draw(dst, c.Text, uiFont, x, y, color.Black) } func (c *CheckBox) Checked() bool { return c.checked } func (c *CheckBox) SetOnCheckChanged(f func(c *CheckBox)) { c.onCheckChanged = f } type Game struct { button1 *Button button2 *Button checkBox *CheckBox textBoxLog *TextBox } var g Game func init() { g.button1 = &Button{ Rect: image.Rect(16, 16, 144, 48), Text: "Button 1", } g.button2 = &Button{ Rect: image.Rect(160, 16, 288, 48), Text: "Button 2", } g.checkBox = &CheckBox{ X: 16, Y: 64, Text: "Check Box!", } g.textBoxLog = &TextBox{ Rect: image.Rect(16, 96, 624, 464), } g.button1.SetOnPressed(func(b *Button) { g.textBoxLog.AppendLine("Button 1 Pressed") }) g.button2.SetOnPressed(func(b *Button) { g.textBoxLog.AppendLine("Button 2 Pressed") }) g.checkBox.SetOnCheckChanged(func(c *CheckBox) { msg := "Check box check changed" if c.Checked() { msg += " (Checked)" } else { msg += " (Unchecked)" } g.textBoxLog.AppendLine(msg) }) } func (g *Game) Update() error { g.button1.Update() g.button2.Update() g.checkBox.Update() g.textBoxLog.Update() return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.RGBA{0xeb, 0xeb, 0xeb, 0xff}) g.button1.Draw(screen) g.button2.Draw(screen) g.checkBox.Draw(screen) g.textBoxLog.Draw(screen) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("UI (Ebiten Demo)") if err := ebiten.RunGame(&g); err != nil { log.Fatal(err) } }