// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shader_test import ( "fmt" "go/parser" "go/token" "io/ioutil" "path/filepath" "runtime" "strings" "testing" "github.com/hajimehoshi/ebiten/v2/internal/shader" "github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl" "github.com/hajimehoshi/ebiten/v2/internal/shaderir/metal" ) func glslNormalize(str string) string { p := glsl.FragmentPrelude(glsl.GLSLVersionDefault) if strings.HasPrefix(str, p) { str = str[len(p):] } return strings.TrimSpace(str) } func metalNormalize(str string) string { if strings.HasPrefix(str, metal.Prelude) { str = str[len(metal.Prelude):] } return strings.TrimSpace(str) } func compare(t *testing.T, title, got, want string) { var msg string gotlines := strings.Split(got, "\n") wantlines := strings.Split(want, "\n") for i := range gotlines { if len(wantlines) <= i { msg = fmt.Sprintf(`lines %d: got: %s want: (out of range)`, i+1, gotlines[i]) break } if gotlines[i] != wantlines[i] { msg = fmt.Sprintf(`lines %d: got: %s want: %s`, i+1, gotlines[i], wantlines[i]) break } } t.Errorf("%s: got: %v, want: %v\n\n%s", title, got, want, msg) } func TestCompile(t *testing.T) { if runtime.GOOS == "js" { t.Skip("file open might not be implemented in this environment") } files, err := ioutil.ReadDir("testdata") if err != nil { t.Fatal(err) } type testcase struct { Name string Src []byte VS []byte FS []byte Metal []byte } fnames := map[string]struct{}{} for _, f := range files { if f.IsDir() { continue } fnames[f.Name()] = struct{}{} } tests := []testcase{} for n := range fnames { if !strings.HasSuffix(n, ".go") { continue } src, err := ioutil.ReadFile(filepath.Join("testdata", n)) if err != nil { t.Fatal(err) } name := n[:len(n)-len(".go")] tc := testcase{ Name: name, Src: src, } vsn := name + ".expected.vs" if _, ok := fnames[vsn]; ok { vs, err := ioutil.ReadFile(filepath.Join("testdata", vsn)) if err != nil { t.Fatal(err) } tc.VS = vs } fsn := name + ".expected.fs" if _, ok := fnames[fsn]; ok { fs, err := ioutil.ReadFile(filepath.Join("testdata", fsn)) if err != nil { t.Fatal(err) } tc.FS = fs } if tc.VS == nil && tc.FS == nil { t.Fatalf("no expected file for %s", name) } metaln := name + ".expected.metal" if _, ok := fnames[metaln]; ok { metal, err := ioutil.ReadFile(filepath.Join("testdata", metaln)) if err != nil { t.Fatal(err) } tc.Metal = metal } tests = append(tests, tc) } for _, tc := range tests { t.Run(tc.Name, func(t *testing.T) { fset := token.NewFileSet() f, err := parser.ParseFile(fset, "", tc.Src, parser.AllErrors) if err != nil { t.Fatal(err) } s, err := shader.Compile(fset, f, "Vertex", "Fragment", 0) if err != nil { t.Error(err) return } // GLSL vs, fs := glsl.Compile(s, glsl.GLSLVersionDefault) if got, want := glslNormalize(vs), glslNormalize(string(tc.VS)); got != want { compare(t, "GLSL Vertex", got, want) } if tc.FS != nil { if got, want := glslNormalize(fs), glslNormalize(string(tc.FS)); got != want { compare(t, "GLSL Fragment", got, want) } } if tc.Metal != nil { m := metal.Compile(s, "Vertex", "Fragment") if got, want := metalNormalize(m), metalNormalize(string(tc.Metal)); got != want { compare(t, "Metal", got, want) } } // Just check that Compile doesn't cause panic. // TODO: Should the results be tested? metal.Compile(s, "Vertex", "Fragmentp") }) } }