// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package twenty48 import ( "errors" "github.com/hajimehoshi/ebiten/v2" ) var taskTerminated = errors.New("twenty48: task terminated") type task func() error // Board represents the game board. type Board struct { size int tiles map[*Tile]struct{} tasks []task } // NewBoard generates a new Board with giving a size. func NewBoard(size int) (*Board, error) { b := &Board{ size: size, tiles: map[*Tile]struct{}{}, } for i := 0; i < 2; i++ { if err := addRandomTile(b.tiles, b.size); err != nil { return nil, err } } return b, nil } func (b *Board) tileAt(x, y int) *Tile { return tileAt(b.tiles, x, y) } // Update updates the board state. func (b *Board) Update(input *Input) error { for t := range b.tiles { if err := t.Update(); err != nil { return err } } if 0 < len(b.tasks) { t := b.tasks[0] if err := t(); err == taskTerminated { b.tasks = b.tasks[1:] } else if err != nil { return err } return nil } if dir, ok := input.Dir(); ok { if err := b.Move(dir); err != nil { return err } } return nil } // Move enqueues tile moving tasks. func (b *Board) Move(dir Dir) error { for t := range b.tiles { t.stopAnimation() } if !MoveTiles(b.tiles, b.size, dir) { return nil } b.tasks = append(b.tasks, func() error { for t := range b.tiles { if t.IsMoving() { return nil } } return taskTerminated }) b.tasks = append(b.tasks, func() error { nextTiles := map[*Tile]struct{}{} for t := range b.tiles { if t.IsMoving() { panic("not reach") } if t.next.value != 0 { panic("not reach") } if t.current.value == 0 { continue } nextTiles[t] = struct{}{} } b.tiles = nextTiles if err := addRandomTile(b.tiles, b.size); err != nil { return err } return taskTerminated }) return nil } // Size returns the board size. func (b *Board) Size() (int, int) { x := b.size*tileSize + (b.size+1)*tileMargin y := x return x, y } // Draw draws the board to the given boardImage. func (b *Board) Draw(boardImage *ebiten.Image) { boardImage.Fill(frameColor) for j := 0; j < b.size; j++ { for i := 0; i < b.size; i++ { v := 0 op := &ebiten.DrawImageOptions{} x := i*tileSize + (i+1)*tileMargin y := j*tileSize + (j+1)*tileMargin op.GeoM.Translate(float64(x), float64(y)) op.ColorScale.ScaleWithColor(tileBackgroundColor(v)) boardImage.DrawImage(tileImage, op) } } animatingTiles := map[*Tile]struct{}{} nonAnimatingTiles := map[*Tile]struct{}{} for t := range b.tiles { if t.IsMoving() { animatingTiles[t] = struct{}{} } else { nonAnimatingTiles[t] = struct{}{} } } for t := range nonAnimatingTiles { t.Draw(boardImage) } for t := range animatingTiles { t.Draw(boardImage) } }