// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build dragonfly freebsd linux netbsd openbsd solaris // +build !js // +build !android package ui import ( "github.com/go-gl/glfw/v3.2/glfw" "github.com/hajimehoshi/ebiten/internal/devicescale" ) func glfwScale() float64 { // This function must be called on the main thread. return devicescale.GetAt(currentUI.currentMonitor().GetPos()) } func adjustWindowPosition(x, y int) (int, int) { return x, y } func (u *userInterface) currentMonitorImpl() *glfw.Monitor { // TODO: Return more appropriate display. w := u.window wx, wy := w.GetPos() for _, m := range glfw.GetMonitors() { mx, my := m.GetPos() v := m.GetVideoMode() if mx <= wx && wx < mx+v.Width && my <= wy && wy < my+v.Height { return m } } return glfw.GetPrimaryMonitor() }