// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "embed" "fmt" "os" "strings" "github.com/hajimehoshi/ebiten/v2/shaderprecomp" ) //go:embed metallib/*.metallib var metallibs embed.FS func registerPrecompiledShaders() error { ents, err := metallibs.ReadDir("metallib") if err != nil { return err } var registered bool for _, ent := range ents { if ent.IsDir() { continue } const suffix = ".metallib" name := ent.Name() if !strings.HasSuffix(name, suffix) { continue } id := name[:len(name)-len(suffix)] srcID, err := shaderprecomp.ParseSourceID(id) if err != nil { continue } lib, err := metallibs.ReadFile("metallib/" + name) if err != nil { return err } shaderprecomp.RegisterMetalLibrary(srcID, lib) registered = true } if !registered { fmt.Fprintln(os.Stderr, "precompiled Metal libraries were not found. Run 'go generate' for 'metallib' directory to generate them.") } return nil }