/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package ebiten type Key int // TODO: Add more keys. const ( KeyUp Key = iota KeyDown KeyLeft KeyRight KeySpace KeyMax ) type MouseButton int const ( MouseButtonLeft MouseButton = iota MouseButtonRight MouseButtonMiddle MouseButtonMax ) type Input interface { IsKeyPressed(key Key) bool CursorPosition() (x, y int) IsMouseButtonPressed(mouseButton MouseButton) bool } var currentInput Input func SetInput(input Input) { currentInput = input } func IsKeyPressed(key Key) bool { if currentInput == nil { panic("ebiten.IsKeyPressed: currentInput is not set") } return currentInput.IsKeyPressed(key) } func CursorPosition() (x, y int) { if currentInput == nil { panic("ebiten.CurrentPosition: currentInput is not set") } return currentInput.CursorPosition() } func IsMouseButtonPressed(button MouseButton) bool { if currentInput == nil { panic("ebiten.IsMouseButtonPressed: currentInput is not set") } return currentInput.IsMouseButtonPressed(button) }