// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #import @interface {{.PrefixUpper}}EbitenViewController : UIViewController // onErrorOnGameUpdate is called on the main thread when an error happens when updating a game. // You can define your own error handler, e.g., using Crashlytics, by overwriting this method. - (void)onErrorOnGameUpdate:(NSError*)err; // suspendGame suspends the game. // It is recommended to call this when the application is being suspended e.g., // UIApplicationDelegate's applicationWillResignActive is called. - (void)suspendGame; // resumeGame resumes the game. // It is recommended to call this when the application is being resumed e.g., // UIApplicationDelegate's applicationDidBecomeActive is called. - (void)resumeGame; @end