// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// +build example

package main

import (
	"bytes"
	"image"
	"image/color"
	_ "image/png"
	"log"

	"github.com/hajimehoshi/ebiten/v2"
	"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
)

const (
	screenWidth  = 320
	screenHeight = 240
)

var (
	ebitenImage *ebiten.Image
)

type Game struct{}

func (g *Game) Update() error {
	return nil
}

func (g *Game) Draw(screen *ebiten.Image) {
	const (
		// The offset point to render the image.
		ox = 10
		oy = 10
	)

	screen.Fill(color.NRGBA{0x00, 0x40, 0x80, 0xff})

	// Draw the image with 'Source Alpha' composite mode (default).
	op := &ebiten.DrawImageOptions{}
	op.GeoM.Translate(ox, oy)
	screen.DrawImage(ebitenImage, op)

	// Draw the image with 'Lighter (a.k.a Additive)' composite mode.
	op = &ebiten.DrawImageOptions{}
	w, _ := ebitenImage.Size()
	op.GeoM.Translate(ox+float64(w), oy)
	op.CompositeMode = ebiten.CompositeModeLighter
	screen.DrawImage(ebitenImage, op)
}

func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
	return screenWidth, screenHeight
}

func main() {
	// Decode image from a byte slice instead of a file so that
	// this example works in any working directory.
	// If you want to use a file, there are some options:
	// 1) Use os.Open and pass the file to the image decoder.
	//    This is a very regular way, but doesn't work on browsers.
	// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
	//    This works even on browsers.
	// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
	//    This also works on browsers.
	img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png))
	if err != nil {
		log.Fatal(err)
	}
	ebitenImage = ebiten.NewImageFromImage(img)

	ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
	ebiten.SetWindowTitle("Additive Blending (Ebiten Demo)")
	if err := ebiten.RunGame(&Game{}); err != nil {
		log.Fatal(err)
	}
}