// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package mobile import ( "github.com/hajimehoshi/ebiten/v2/internal/driver" ) // UpdateGamepads updates the gamepad states. // UpdateGamepads is called when the gamepad states are given from outside like Android. func (u *UserInterface) UpdateGamepads(gamepads []Gamepad) { u.input.updateGamepadsFromOutside(gamepads) } func (i *Input) updateGamepadsFromOutside(gamepads []Gamepad) { i.gamepads = i.gamepads[:0] i.gamepads = append(i.gamepads, gamepads...) } func (i *Input) updateGamepads() { // Do nothing. }