// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example package common import ( "image" "image/color" "image/draw" "math" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/examples/common/internal/assets" ) var ( ArcadeFont *Font ) type Font struct { image *ebiten.Image origImage image.Image offset int charNumPerLine int charWidth int charHeight int } func (f *Font) TextWidth(str string) int { // TODO: Take care about '\n' return f.charWidth * len(str) } func (f *Font) TextHeight(str string) int { // TODO: Take care about '\n' return f.charHeight } func init() { img := assets.ArcadeFontImage() eimg, _ := ebiten.NewImageFromImage(img, ebiten.FilterNearest) ArcadeFont = &Font{eimg, img, 32, 16, 8, 8} } type part struct { sx, sy, dx0, dy0, dx1, dy1 int } func (f *Font) parts(str string) []part { ps := []part{} x := 0 y := 0 for _, c := range str { if c == '\n' { x = 0 y += f.charHeight continue } sx := (int(c) % f.charNumPerLine) * f.charWidth sy := ((int(c) - f.offset) / f.charNumPerLine) * f.charHeight dx0 := x dy0 := y dx1 := dx0 + f.charWidth dy1 := dy0 + f.charHeight ps = append(ps, part{sx, sy, dx0, dy0, dx1, dy1}) x += f.charWidth } return ps } func (f *Font) DrawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) { op := &ebiten.DrawImageOptions{} ur, ug, ub, ua := c.RGBA() const max = math.MaxUint16 r := float64(ur) / max g := float64(ug) / max b := float64(ub) / max a := float64(ua) / max if 0 < a { r /= a g /= a b /= a } op.ColorM.Scale(r, g, b, a) // TODO: There is same logic in parts. Refactor this. x := 0 y := 0 for _, c := range str { if c == '\n' { x = 0 y += f.charHeight continue } sx := (int(c) % f.charNumPerLine) * f.charWidth sy := ((int(c) - f.offset) / f.charNumPerLine) * f.charHeight r := image.Rect(sx, sy, sx+f.charWidth, sy+f.charHeight) op.SourceRect = &r op.GeoM.Reset() op.GeoM.Translate(float64(x), float64(y)) op.GeoM.Scale(float64(scale), float64(scale)) op.GeoM.Translate(float64(ox), float64(oy)) rt.DrawImage(f.image, op) x += f.charWidth } } func (f *Font) DrawTextOnImage(rt draw.Image, str string, ox, oy int) { // TODO: This function is needed only by examples/keyboard/keyboard. // This is executed without Ebiten, so ebiten.Image can't be used. // When ebiten.Image can be used without ebiten.Run, this function can be removed. for _, p := range f.parts(str) { draw.Draw(rt, image.Rect(p.dx0+ox, p.dy0+oy, p.dx1+ox, p.dy1+oy), f.origImage, image.Pt(p.sx, p.sy), draw.Over) } } func (f *Font) DrawTextWithShadow(rt *ebiten.Image, str string, x, y, scale int, clr color.Color) { f.DrawText(rt, str, x+1, y+1, scale, color.NRGBA{0, 0, 0, 0x80}) f.DrawText(rt, str, x, y, scale, clr) }