// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "image/color" "log" "math/rand" "time" "github.com/hajimehoshi/ebiten/v2" ) const ( screenWidth = 100 screenHeight = 50 screenSize = screenWidth * screenHeight ) var ( firePalette = []color.RGBA{ {R: 7, G: 7, B: 7, A: 255}, // 0 {R: 31, G: 7, B: 7, A: 255}, // 1 {R: 47, G: 15, B: 7, A: 255}, // 2 {R: 71, G: 15, B: 7, A: 255}, // 3 {R: 87, G: 23, B: 7, A: 255}, // 4 {R: 103, G: 31, B: 7, A: 255}, // 5 {R: 119, G: 31, B: 7, A: 255}, // 6 {R: 143, G: 39, B: 7, A: 255}, // 7 {R: 159, G: 47, B: 7, A: 255}, // 8 {R: 175, G: 63, B: 7, A: 255}, // 9 {R: 191, G: 71, B: 7, A: 255}, // 10 {R: 199, G: 71, B: 7, A: 255}, // 11 {R: 223, G: 79, B: 7, A: 255}, // 12 {R: 223, G: 87, B: 7, A: 255}, // 13 {R: 223, G: 87, B: 7, A: 255}, // 14 {R: 215, G: 95, B: 7, A: 255}, // 15 {R: 215, G: 95, B: 7, A: 255}, // 16 {R: 215, G: 103, B: 15, A: 255}, // 17 {R: 207, G: 111, B: 15, A: 255}, // 18 {R: 207, G: 119, B: 15, A: 255}, // 19 {R: 207, G: 127, B: 15, A: 255}, // 20 {R: 207, G: 135, B: 23, A: 255}, // 21 {R: 199, G: 135, B: 23, A: 255}, // 22 {R: 199, G: 143, B: 23, A: 255}, // 23 {R: 199, G: 151, B: 31, A: 255}, // 24 {R: 191, G: 159, B: 31, A: 255}, // 25 {R: 191, G: 159, B: 31, A: 255}, // 26 {R: 191, G: 167, B: 39, A: 255}, // 27 {R: 191, G: 167, B: 39, A: 255}, // 28 {R: 191, G: 175, B: 47, A: 255}, // 29 {R: 183, G: 175, B: 47, A: 255}, // 30 {R: 183, G: 183, B: 47, A: 255}, // 31 {R: 183, G: 183, B: 55, A: 255}, // 32 {R: 207, G: 207, B: 111, A: 255}, // 33 {R: 223, G: 223, B: 159, A: 255}, // 34 {R: 239, G: 239, B: 199, A: 255}, // 35 {R: 255, G: 255, B: 255, A: 255}, // 36 } ) type Game struct { pixels []byte indices []byte } func NewGame() *Game { indices := make([]byte, screenSize) for i := screenSize - screenWidth; i < screenSize; i++ { indices[i] = 36 } return &Game{ pixels: make([]byte, screenSize*4), indices: indices, } } func (g *Game) updateFirePixels() { for i := 0; i < screenWidth; i++ { for j := 0; j < screenHeight; j++ { idx := i + (screenWidth * j) g.updateFireIntensityPerPixel(idx) } } } func (g *Game) updateFireIntensityPerPixel(currentPixelIndex int) { below := currentPixelIndex + screenWidth if below >= screenSize { return } d := rand.Intn(3) newI := int(g.indices[below]) - d if newI < 0 { newI = 0 } if currentPixelIndex-d < 0 { return } g.indices[currentPixelIndex-d] = byte(newI) } func (g *Game) renderFire() { for i, v := range g.indices { p := firePalette[v] g.pixels[i*4] = p.R g.pixels[i*4+1] = p.G g.pixels[i*4+2] = p.B g.pixels[i*4+3] = p.A } } func (g *Game) Update() error { g.updateFirePixels() return nil } func (g *Game) Draw(screen *ebiten.Image) { g.renderFire() screen.WritePixels(g.pixels) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { rand.Seed(time.Now().UnixNano()) ebiten.SetWindowSize(screenWidth*6, screenHeight*6) ebiten.SetWindowTitle("Doom Fire (Ebiten Demo)") if err := ebiten.RunGame(NewGame()); err != nil { log.Fatal(err) } }