// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package audio import ( "io" "runtime" "sync" "time" ) // player is almost the same as the interface oto.Player. // This is defined in order to remove the dependency on Oto from this file. type player interface { Pause() Play() IsPlaying() bool Volume() float64 SetVolume(volume float64) BufferedSize() int Err() error SetBufferSize(bufferSize int) io.Seeker io.Closer } type context interface { NewPlayer(io.Reader) player Suspend() error Resume() error Err() error } type playerFactory struct { context context sampleRate int m sync.Mutex } var driverForTesting context func newPlayerFactory(sampleRate int) *playerFactory { f := &playerFactory{ sampleRate: sampleRate, } if driverForTesting != nil { f.context = driverForTesting } return f } type playerImpl struct { context *Context player player src io.Reader seekable bool srcIdent any stream *timeStream factory *playerFactory initBufferSize int bytesPerSample int // adjustedPosition is the player's more accurate position. // The underlying buffer might not be changed even if the player is playing. // adjustedPosition is adjusted by the time duration during the player position doesn't change while its playing. adjustedPosition time.Duration // lastSamples is the last value of the number of samples. // When lastSamples is a negative number, this value is not initialized yet. lastSamples int64 // stopwatch is a stopwatch to measure the time duration during the player position doesn't change while its playing. stopwatch stopwatch m sync.Mutex } func (f *playerFactory) newPlayer(context *Context, src io.Reader, seekable bool, srcIdent any, bitDepthInBytes int) (*playerImpl, error) { f.m.Lock() defer f.m.Unlock() p := &playerImpl{ src: src, seekable: seekable, srcIdent: srcIdent, context: context, factory: f, lastSamples: -1, bytesPerSample: bitDepthInBytes * channelCount, } runtime.SetFinalizer(p, (*playerImpl).Close) return p, nil } func (f *playerFactory) suspend() error { f.m.Lock() defer f.m.Unlock() if f.context == nil { return nil } return f.context.Suspend() } func (f *playerFactory) resume() error { f.m.Lock() defer f.m.Unlock() if f.context == nil { return nil } return f.context.Resume() } func (f *playerFactory) error() error { f.m.Lock() defer f.m.Unlock() if f.context == nil { return nil } return f.context.Err() } func (f *playerFactory) initContextIfNeeded() (<-chan struct{}, error) { f.m.Lock() defer f.m.Unlock() if f.context != nil { return nil, nil } c, ready, err := newContext(f.sampleRate) if err != nil { return nil, err } f.context = c return ready, nil } func (p *playerImpl) ensurePlayer() error { // Initialize the underlying player lazily to enable calling NewContext in an 'init' function. // Accessing the underlying player functions requires the environment to be already initialized, // but if Ebitengine is used for a shared library, the timing when init functions are called // is unexpectable. // e.g. a variable for JVM on Android might not be set. ready, err := p.factory.initContextIfNeeded() if err != nil { return err } if ready != nil { go func() { <-ready p.context.setReady() }() } if p.stream == nil { s, err := newTimeStream(p.src, p.seekable, p.factory.sampleRate, p.bytesPerSample/channelCount) if err != nil { return err } p.stream = s } if p.player == nil { p.player = p.factory.context.NewPlayer(p.stream) if p.initBufferSize != 0 { p.player.SetBufferSize(p.initBufferSize) p.initBufferSize = 0 } } return nil } func (p *playerImpl) Play() { p.m.Lock() defer p.m.Unlock() if err := p.ensurePlayer(); err != nil { p.context.setError(err) return } if p.player.IsPlaying() { return } p.player.Play() p.context.addPlayingPlayer(p) p.stopwatch.start() } func (p *playerImpl) Pause() { p.m.Lock() defer p.m.Unlock() if p.player == nil { return } if !p.player.IsPlaying() { return } p.player.Pause() p.context.removePlayingPlayer(p) p.stopwatch.stop() } func (p *playerImpl) IsPlaying() bool { p.m.Lock() defer p.m.Unlock() return p.isPlaying() } func (p *playerImpl) isPlaying() bool { if p.player == nil { return false } return p.player.IsPlaying() } func (p *playerImpl) Volume() float64 { p.m.Lock() defer p.m.Unlock() if err := p.ensurePlayer(); err != nil { p.context.setError(err) return 0 } return p.player.Volume() } func (p *playerImpl) SetVolume(volume float64) { p.m.Lock() defer p.m.Unlock() if err := p.ensurePlayer(); err != nil { p.context.setError(err) return } p.player.SetVolume(volume) } func (p *playerImpl) Close() error { p.m.Lock() defer p.m.Unlock() runtime.SetFinalizer(p, nil) if p.player != nil { defer func() { p.player = nil }() p.player.Pause() p.stopwatch.stop() return p.player.Close() } return nil } func (p *playerImpl) Position() time.Duration { p.m.Lock() defer p.m.Unlock() return p.adjustedPosition } func (p *playerImpl) Rewind() error { return p.SetPosition(0) } func (p *playerImpl) SetPosition(offset time.Duration) error { p.m.Lock() defer p.m.Unlock() if offset == 0 && p.player == nil { p.adjustedPosition = 0 return nil } if err := p.ensurePlayer(); err != nil { return err } pos := p.stream.timeDurationToPos(offset) if _, err := p.player.Seek(pos, io.SeekStart); err != nil { return err } p.lastSamples = -1 // Just after setting a position, the buffer size should be 0 as no data is sent. p.adjustedPosition = p.stream.positionInTimeDuration() p.stopwatch.reset() if p.isPlaying() { p.stopwatch.start() } return nil } func (p *playerImpl) Err() error { p.m.Lock() defer p.m.Unlock() if p.player == nil { return nil } return p.player.Err() } func (p *playerImpl) SetBufferSize(bufferSize time.Duration) { p.m.Lock() defer p.m.Unlock() bufferSizeInBytes := int(bufferSize * time.Duration(p.bytesPerSample) * time.Duration(p.factory.sampleRate) / time.Second) bufferSizeInBytes = bufferSizeInBytes / p.bytesPerSample * p.bytesPerSample if p.player == nil { p.initBufferSize = bufferSizeInBytes return } p.player.SetBufferSize(bufferSizeInBytes) } func (p *playerImpl) sourceIdent() any { return p.srcIdent } func (p *playerImpl) onContextSuspended() { p.m.Lock() defer p.m.Unlock() if p.player == nil { return } p.stopwatch.stop() } func (p *playerImpl) onContextResumed() { p.m.Lock() defer p.m.Unlock() if p.player == nil { return } if p.isPlaying() { p.stopwatch.start() } } func (p *playerImpl) updatePosition() { p.m.Lock() defer p.m.Unlock() if p.player == nil { p.adjustedPosition = 0 return } if !p.context.IsReady() { p.adjustedPosition = 0 return } samples := (p.stream.position() - int64(p.player.BufferedSize())) / int64(p.bytesPerSample) var adjustingTime time.Duration if p.lastSamples >= 0 && p.lastSamples == samples { // If the number of samples is not changed from the last tick, // the underlying buffer is not updated yet. Adjust the position by the time (#2901). adjustingTime = p.stopwatch.current() } else { p.lastSamples = samples p.stopwatch.reset() if p.isPlaying() { p.stopwatch.start() } } // Update the adjusted position every tick. This is necessary to keep the position accurate. p.adjustedPosition = time.Duration(samples)*time.Second/time.Duration(p.factory.sampleRate) + adjustingTime } type timeStream struct { r io.Reader seekable bool sampleRate int pos int64 bytesPerSample int // m is a mutex for this stream. // All the exported functions are protected by this mutex as Read can be read from a different goroutine than Seek. m sync.Mutex } func newTimeStream(r io.Reader, seekable bool, sampleRate int, bitDepthInBytes int) (*timeStream, error) { s := &timeStream{ r: r, seekable: seekable, sampleRate: sampleRate, bytesPerSample: bitDepthInBytes * channelCount, } if seekable { // Get the current position of the source. pos, err := s.r.(io.Seeker).Seek(0, io.SeekCurrent) if err != nil { return nil, err } s.pos = pos } return s, nil } func (s *timeStream) Read(buf []byte) (int, error) { s.m.Lock() defer s.m.Unlock() n, err := s.r.Read(buf) s.pos += int64(n) return n, err } func (s *timeStream) Seek(offset int64, whence int) (int64, error) { s.m.Lock() defer s.m.Unlock() if !s.seekable { // TODO: Should this return an error? panic("audio: the source must be io.Seeker when seeking but not") } pos, err := s.r.(io.Seeker).Seek(offset, whence) if err != nil { return pos, err } s.pos = pos return pos, nil } func (s *timeStream) timeDurationToPos(offset time.Duration) int64 { s.m.Lock() defer s.m.Unlock() o := int64(offset) * int64(s.bytesPerSample) * int64(s.sampleRate) / int64(time.Second) // Align the byte position with the samples. o -= o % int64(s.bytesPerSample) o += s.pos % int64(s.bytesPerSample) return o } func (s *timeStream) position() int64 { s.m.Lock() defer s.m.Unlock() return s.pos } func (s *timeStream) positionInTimeDuration() time.Duration { s.m.Lock() defer s.m.Unlock() return time.Duration(s.pos) * time.Second / (time.Duration(s.sampleRate * s.bytesPerSample)) }