// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles. // // The functions are not intended for public usages. // There is no guarantee of backward compatibility. package ebitenmobileview import ( "math" "runtime" ) type ViewRectSetter interface { SetViewRect(x, y, width, height int) } func Layout(viewWidth, viewHeight int, viewRectSetter ViewRectSetter) { theState.m.Lock() defer theState.m.Unlock() if theState.game == nil { panic("ebitenmobileview: SetGame must be called before ebitenLayout") } w, h := theState.game.Layout(int(viewWidth), int(viewHeight)) scaleX := float64(viewWidth) / float64(w) scaleY := float64(viewHeight) / float64(h) scale := math.Min(scaleX, scaleY) width := int(math.Ceil(float64(w) * scale)) height := int(math.Ceil(float64(h) * scale)) x := (viewWidth - width) / 2 y := (viewHeight - height) / 2 if !theState.running { start(theState.game.Update, w, h, scale) theState.running = true } else { // TODO: Change the screen size } if viewRectSetter != nil { viewRectSetter.SetViewRect(x, y, width, height) } } func Update() error { runtime.LockOSThread() defer runtime.UnlockOSThread() theState.m.Lock() defer theState.m.Unlock() return update() } func UpdateTouchesOnAndroid(action int, id int, x, y int) { updateTouchesOnAndroid(action, id, x, y) } func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) { updateTouchesOnIOSImpl(phase, ptr, x, y) }