void F0(in vec4 l0, out float l1, out float l2, out float l3, out float l4);

void F0(in vec4 l0, out float l1, out float l2, out float l3, out float l4) {
	l1 = (l0).x;
	l2 = (l0).y;
	l3 = (l0).z;
	l4 = (l0).w;
	return;
}