// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !ios && !js && !nintendosdk && !playstation5 && (ebitenginesinglethread || ebitensinglethread) package ui import ( "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/thread" ) func (u *UserInterface) Run(game Game, options *RunOptions) error { u.context = newContext(game) // Initialize the main thread first so the thread is available at u.run (#809). u.mainThread = thread.NewNoopThread() u.renderThread = thread.NewNoopThread() graphicscommand.SetRenderThread(u.renderThread) u.setRunning(true) defer u.setRunning(false) if err := u.initOnMainThread(options); err != nil { return err } if err := u.loopGame(); err != nil { return err } return nil }