// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build (android || ios || opengles) && !js // +build android ios opengles // +build !js package opengl import ( "github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl" ) func (c *context) glslVersion() glsl.GLSLVersion { return glsl.GLSLVersionES100 }