// SPDX-License-Identifier: MIT //go:build !darwin && !windows // +build !darwin,!windows package gl import ( "unsafe" ) // #include import "C" // GoStr takes a null-terminated string returned by OpenGL and constructs a // corresponding Go string. func GoStr(cstr *uint8) string { return C.GoString((*C.char)(unsafe.Pointer(cstr))) } // Strs takes a list of Go strings (with or without null-termination) and // returns their C counterpart. // // The returned free function must be called once you are done using the strings // in order to free the memory. // // If no strings are provided as a parameter this function will panic. func Strs(strs ...string) (cstrs **uint8, free func()) { if len(strs) == 0 { panic("Strs: expected at least 1 string") } css := make([]*uint8, 0, len(strs)) for _, str := range strs { cs := C.CString(str) css = append(css, (*uint8)(unsafe.Pointer(cs))) } return (**uint8)(&css[0]), func() { for _, cs := range css { C.free(unsafe.Pointer(cs)) } } }