// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !js package glfw import ( "fmt" "unsafe" "golang.org/x/sys/windows" "github.com/hajimehoshi/ebiten/internal/glfw" ) const ( smCyCaption = 4 monitorDefaultToNearest = 2 ) type rect struct { left int32 top int32 right int32 bottom int32 } type monitorInfo struct { cbSize uint32 rcMonitor rect rcWork rect dwFlags uint32 } var ( // user32 is defined at hideconsole_windows.go procGetSystemMetrics = user32.NewProc("GetSystemMetrics") procGetActiveWindow = user32.NewProc("GetActiveWindow") procGetForegroundWindow = user32.NewProc("GetForegroundWindow") procMonitorFromWindow = user32.NewProc("MonitorFromWindow") procGetMonitorInfoW = user32.NewProc("GetMonitorInfoW") ) func getSystemMetrics(nIndex int) (int, error) { r, _, e := procGetSystemMetrics.Call(uintptr(nIndex)) if e != nil && e.(windows.Errno) != 0 { return 0, fmt.Errorf("ui: GetSystemMetrics failed: error code: %d", e) } return int(r), nil } func getActiveWindow() (uintptr, error) { r, _, e := procGetActiveWindow.Call() if e != nil && e.(windows.Errno) != 0 { return 0, fmt.Errorf("ui: GetActiveWindow failed: error code: %d", e) } return r, nil } func getForegroundWindow() (uintptr, error) { r, _, e := procGetForegroundWindow.Call() if e != nil && e.(windows.Errno) != 0 { return 0, fmt.Errorf("ui: GetForegroundWindow failed: error code: %d", e) } return r, nil } func monitorFromWindow(hwnd uintptr, dwFlags uint32) (uintptr, error) { r, _, e := procMonitorFromWindow.Call(hwnd, uintptr(dwFlags)) if e != nil && e.(windows.Errno) != 0 { return 0, fmt.Errorf("ui: MonitorFromWindow failed: error code: %d", e) } if r == 0 { return 0, fmt.Errorf("ui: MonitorFromWindow failed: returned value: %d", r) } return r, nil } func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error { r, _, e := procGetMonitorInfoW.Call(hMonitor, uintptr(unsafe.Pointer(lpmi))) if e != nil && e.(windows.Errno) != 0 { return fmt.Errorf("ui: GetMonitorInfoW failed: error code: %d", e) } if r == 0 { return fmt.Errorf("ui: GetMonitorInfoW failed: returned value: %d", r) } return nil } func (u *UserInterface) glfwScale() float64 { return u.deviceScaleFactor() } func adjustWindowPosition(x, y int) (int, int) { // As the video width/height might be wrong, // adjust x/y at least to enable to handle the window (#328) if x < 0 { x = 0 } t, err := getSystemMetrics(smCyCaption) if err != nil { panic(err) } if y < t { y = t } return x, y } func (u *UserInterface) currentMonitorFromPosition() *glfw.Monitor { // TODO: Should we use u.window.GetWin32Window() here? w, err := getActiveWindow() if err != nil { panic(err) } if w == 0 { // There is no window at launching, but there is a hidden initialized window. // Get the foreground window, that is common among multiple processes. w, err = getForegroundWindow() if err != nil { panic(err) } if w == 0 { // GetForegroundWindow can return null according to the document. Use // the primary monitor instead. return glfw.GetPrimaryMonitor() } } // Get the current monitor by the window handle instead of the window position. It is because the window // position is not relaiable in some cases e.g. when the window is put across multiple monitors. m, err := monitorFromWindow(w, monitorDefaultToNearest) if err != nil { panic(err) } mi := monitorInfo{} mi.cbSize = uint32(unsafe.Sizeof(mi)) if err := getMonitorInfoW(m, &mi); err != nil { panic(err) } x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top) for _, m := range glfw.GetMonitors() { mx, my := m.GetPos() if mx == x && my == y { return m } } return glfw.GetPrimaryMonitor() } func (u *UserInterface) nativeWindow() unsafe.Pointer { return u.window.GetWin32Window() }