// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package restorable_test import ( "errors" "image" "image/color" "os" "testing" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/opengl" . "github.com/hajimehoshi/ebiten/internal/restorable" ) func TestMain(m *testing.M) { code := 0 regularTermination := errors.New("regular termination") f := func(screen *ebiten.Image) error { code = m.Run() return regularTermination } if err := ebiten.Run(f, 320, 240, 1, "Test"); err != nil && err != regularTermination { panic(err) } os.Exit(code) } func uint8SliceToColor(b []uint8, index int) color.RGBA { i := index * 4 return color.RGBA{b[i], b[i+1], b[i+2], b[i+3]} } func TestRestore(t *testing.T) { img0 := NewImage(1, 1, opengl.Nearest, false) // Clear images explicitly. // In this 'restorable' layer, reused texture might not be cleared. img0.Fill(color.RGBA{0, 0, 0, 0}) defer func() { img0.Dispose() }() clr0 := color.RGBA{0x00, 0x00, 0x00, 0xff} img0.Fill(clr0) if err := ResolveStalePixels(); err != nil { t.Fatal(err) } if err := Restore(); err != nil { t.Fatal(err) } want := clr0 got := uint8SliceToColor(img0.BasePixelsForTesting(), 0) if got != want { t.Errorf("got %v, want %v", got, want) } } func vertices(sw, sh int, x, y int) []float32 { const a, b, c, d = 1, 0, 0, 1 swf := float32(sw) shf := float32(sh) tx := float32(x) ty := float32(y) return []float32{ 0, 0, 0, 0, a, b, c, d, tx, ty, 0, shf, 0, 1, a, b, c, d, tx, ty, swf, 0, 1, 0, a, b, c, d, tx, ty, swf, shf, 1, 1, a, b, c, d, tx, ty, } } func TestRestoreChain(t *testing.T) { const num = 10 imgs := []*Image{} for i := 0; i < num; i++ { img := NewImage(1, 1, opengl.Nearest, false) img.Fill(color.RGBA{0, 0, 0, 0}) imgs = append(imgs, img) } defer func() { for _, img := range imgs { img.Dispose() } }() clr := color.RGBA{0x00, 0x00, 0x00, 0xff} imgs[0].Fill(clr) for i := 0; i < num-1; i++ { imgs[i+1].DrawImage(imgs[i], vertices(1, 1, 0, 0), &affine.ColorM{}, opengl.CompositeModeSourceOver) } if err := ResolveStalePixels(); err != nil { t.Fatal(err) } if err := Restore(); err != nil { t.Fatal(err) } want := clr for i, img := range imgs { got := uint8SliceToColor(img.BasePixelsForTesting(), 0) if got != want { t.Errorf("%d: got %v, want %v", i, got, want) } } } func TestRestoreOverrideSource(t *testing.T) { img0 := NewImage(1, 1, opengl.Nearest, false) img0.Fill(color.RGBA{0, 0, 0, 0}) img1 := NewImage(1, 1, opengl.Nearest, false) img1.Fill(color.RGBA{0, 0, 0, 0}) img2 := NewImage(1, 1, opengl.Nearest, false) img2.Fill(color.RGBA{0, 0, 0, 0}) img3 := NewImage(1, 1, opengl.Nearest, false) img3.Fill(color.RGBA{0, 0, 0, 0}) defer func() { img3.Dispose() img2.Dispose() img1.Dispose() img0.Dispose() }() clr0 := color.RGBA{0x00, 0x00, 0x00, 0xff} clr1 := color.RGBA{0x00, 0x00, 0x01, 0xff} img1.Fill(clr0) img2.DrawImage(img1, vertices(1, 1, 0, 0), &affine.ColorM{}, opengl.CompositeModeSourceOver) img3.DrawImage(img2, vertices(1, 1, 0, 0), &affine.ColorM{}, opengl.CompositeModeSourceOver) img0.Fill(clr1) img1.DrawImage(img0, vertices(1, 1, 0, 0), &affine.ColorM{}, opengl.CompositeModeSourceOver) if err := ResolveStalePixels(); err != nil { t.Fatal(err) } if err := Restore(); err != nil { t.Fatal(err) } testCases := []struct { name string want color.RGBA got color.RGBA }{ { "0", clr1, uint8SliceToColor(img0.BasePixelsForTesting(), 0), }, { "1", clr1, uint8SliceToColor(img1.BasePixelsForTesting(), 0), }, { "2", clr0, uint8SliceToColor(img2.BasePixelsForTesting(), 0), }, { "3", clr0, uint8SliceToColor(img3.BasePixelsForTesting(), 0), }, } for _, c := range testCases { if c.got != c.want { t.Errorf("%s: got %v, want %v", c.name, c.got, c.want) } } } func TestRestoreRecursive(t *testing.T) { base := image.NewRGBA(image.Rect(0, 0, 4, 1)) base.Pix[0] = 0xff base.Pix[1] = 0xff base.Pix[2] = 0xff base.Pix[3] = 0xff img0 := NewImageFromImage(base, 4, 1, opengl.Nearest) img1 := NewImage(4, 1, opengl.Nearest, false) img1.Fill(color.RGBA{0, 0, 0, 0}) defer func() { img1.Dispose() img0.Dispose() }() img1.DrawImage(img0, vertices(4, 1, 1, 0), &affine.ColorM{}, opengl.CompositeModeSourceOver) img0.DrawImage(img1, vertices(4, 1, 1, 0), &affine.ColorM{}, opengl.CompositeModeSourceOver) if err := ResolveStalePixels(); err != nil { t.Fatal(err) } if err := Restore(); err != nil { t.Fatal(err) } testCases := []struct { name string want color.RGBA got color.RGBA }{ { "0, 0", color.RGBA{0xff, 0xff, 0xff, 0xff}, uint8SliceToColor(img0.BasePixelsForTesting(), 0), }, { "0, 1", color.RGBA{0x00, 0x00, 0x00, 0x00}, uint8SliceToColor(img0.BasePixelsForTesting(), 1), }, { "0, 1", color.RGBA{0xff, 0xff, 0xff, 0xff}, uint8SliceToColor(img0.BasePixelsForTesting(), 2), }, { "0, 1", color.RGBA{0x00, 0x00, 0x00, 0x00}, uint8SliceToColor(img0.BasePixelsForTesting(), 3), }, { "1, 0", color.RGBA{0x00, 0x00, 0x00, 0x00}, uint8SliceToColor(img1.BasePixelsForTesting(), 0), }, { "1, 1", color.RGBA{0xff, 0xff, 0xff, 0xff}, uint8SliceToColor(img1.BasePixelsForTesting(), 1), }, { "1, 2", color.RGBA{0x00, 0x00, 0x00, 0x00}, uint8SliceToColor(img1.BasePixelsForTesting(), 2), }, { "1, 3", color.RGBA{0x00, 0x00, 0x00, 0x00}, uint8SliceToColor(img1.BasePixelsForTesting(), 3), }, } for _, c := range testCases { if c.got != c.want { t.Errorf("%s: got %v, want %v", c.name, c.got, c.want) } } } // TODO: How about volatile/screen images?