// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build darwin // +build !js // +build !ios package ui // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework AppKit // // #import // // static void currentMonitorPos(int* x, int* y) { // NSDictionary* screenDictionary = [[NSScreen mainScreen] deviceDescription]; // NSNumber* screenID = [screenDictionary objectForKey:@"NSScreenNumber"]; // CGDirectDisplayID aID = [screenID unsignedIntValue]; // const CGRect bounds = CGDisplayBounds(aID); // *x = bounds.origin.x; // *y = bounds.origin.y; // } import "C" import ( "github.com/go-gl/glfw/v3.2/glfw" ) func glfwScale() float64 { return 1 } func adjustWindowPosition(x, y int) (int, int) { return x, y } func currentMonitor() *glfw.Monitor { x := C.int(0) y := C.int(0) C.currentMonitorPos(&x, &y) for _, m := range glfw.GetMonitors() { mx, my := m.GetPos() if int(x) == mx && int(y) == my { return m } } return nil }