package opengl import ( "github.com/hajimehoshi/go-ebiten/graphics" "github.com/hajimehoshi/go-ebiten/graphics/matrix" "runtime" ) type Device struct { screenScale int context *Context } func NewDevice(screenWidth, screenHeight, screenScale int) *Device { graphicsContext := newContext(screenWidth, screenHeight, screenScale) device := &Device{ screenScale: screenScale, context: graphicsContext, } return device } func (device *Device) Init() { device.context.Init() } func (device *Device) Update(draw func(graphics.Context)) { context := device.context context.ResetOffscreen() context.Clear() draw(context) context.flush() context.setMainFramebufferOffscreen() context.Clear() scale := float64(context.screenScale) geometryMatrix := matrix.IdentityGeometry() geometryMatrix.Scale(scale, scale) context.DrawTexture(context.ToTexture(context.screenId), geometryMatrix, matrix.IdentityColor()) context.flush() } func (device *Device) TextureFactory() graphics.TextureFactory { return device.context } func init() { runtime.LockOSThread() }