// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "math" ) // GeometryMatrixDim is a dimension of a GeometryMatrix. const GeometryMatrixDim = 3 // A GeometryMatrix represents a matrix to transform geometry when rendering an image. type GeometryMatrix struct { // es represents elements. es [GeometryMatrixDim - 1][GeometryMatrixDim]float64 } // GeometryMatrixI returns an identity geometry matrix. func GeometryMatrixI() GeometryMatrix { return GeometryMatrix{ [GeometryMatrixDim - 1][GeometryMatrixDim]float64{ {1, 0, 0}, {0, 1, 0}, }, } } func (g *GeometryMatrix) dim() int { return GeometryMatrixDim } // Element returns a value of a matrix at (i, j). func (g *GeometryMatrix) Element(i, j int) float64 { return g.es[i][j] } // Concat multiplies a geometry matrix with the other geometry matrix. func (g *GeometryMatrix) Concat(other GeometryMatrix) { result := GeometryMatrix{} mul(&other, g, &result) *g = result } // IsIdentity returns a boolean indicating whether the geometry matrix is an identity. func (g *GeometryMatrix) IsIdentity() bool { return isIdentity(g) } func (g *GeometryMatrix) setElement(i, j int, element float64) { g.es[i][j] = element } // ScaleGeometry returns a matrix that scales a geometry matrix by (x, y). func ScaleGeometry(x, y float64) GeometryMatrix { return GeometryMatrix{ [2][3]float64{ {x, 0, 0}, {0, y, 0}, }, } } // TranslateGeometry returns a matrix taht translates a geometry matrix by (tx, ty). func TranslateGeometry(tx, ty float64) GeometryMatrix { return GeometryMatrix{ [2][3]float64{ {1, 0, tx}, {0, 1, ty}, }, } } // RotateGeometry returns a matrix that rotates a geometry matrix by theta. func RotateGeometry(theta float64) GeometryMatrix { sin, cos := math.Sincos(theta) return GeometryMatrix{ [2][3]float64{ {cos, -sin, 0}, {sin, cos, 0}, }, } }