// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example package main import ( "fmt" _ "image/png" "log" "math/rand" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" ) const ( screenWidth = 320 screenHeight = 240 ) var ( ebitenImage *ebiten.Image ) type Sprite struct { imageWidth int imageHeight int x int y int vx int vy int } func (s *Sprite) Update() { s.x += s.vx s.y += s.vy if s.x < 0 { s.x = -s.x s.vx = -s.vx } else if screenWidth <= s.x+s.imageWidth { s.x = 2*(screenWidth-s.imageWidth) - s.x s.vx = -s.vx } if s.y < 0 { s.y = -s.y s.vy = -s.vy } else if screenHeight <= s.y+s.imageHeight { s.y = 2*(screenHeight-s.imageHeight) - s.y s.vy = -s.vy } } type Sprites struct { sprites []*Sprite num int } func (s *Sprites) Update() { for _, sprite := range s.sprites { sprite.Update() } } const ( MinSprites = 0 MaxSprites = 50000 ) var ( sprites = &Sprites{make([]*Sprite, MaxSprites), 500} op = &ebiten.DrawImageOptions{} ) func update(screen *ebiten.Image) error { if ebiten.IsKeyPressed(ebiten.KeyLeft) { sprites.num -= 20 if sprites.num < MinSprites { sprites.num = MinSprites } } if ebiten.IsKeyPressed(ebiten.KeyRight) { sprites.num += 20 if MaxSprites < sprites.num { sprites.num = MaxSprites } } sprites.Update() if ebiten.IsRunningSlowly() { return nil } for i := 0; i < sprites.num; i++ { s := sprites.sprites[i] op.GeoM.Reset() op.GeoM.Translate(float64(s.x), float64(s.y)) screen.DrawImage(ebitenImage, op) } msg := fmt.Sprintf(`FPS: %0.2f Num of sprites: %d Press <- or -> to change the number of sprites`, ebiten.CurrentFPS(), sprites.num) if err := ebitenutil.DebugPrint(screen, msg); err != nil { return err } return nil } func main() { var err error img, _, err := ebitenutil.NewImageFromFile("_resources/images/ebiten.png", ebiten.FilterNearest) if err != nil { log.Fatal(err) } w, h := img.Size() ebitenImage, _ = ebiten.NewImage(w, h, ebiten.FilterNearest) op := &ebiten.DrawImageOptions{} op.ColorM.Scale(1, 1, 1, 0.5) ebitenImage.DrawImage(img, op) for i := range sprites.sprites { w, h := ebitenImage.Size() x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h) vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1 sprites.sprites[i] = &Sprite{ imageWidth: w, imageHeight: h, x: x, y: y, vx: vx, vy: vy, } } if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Sprites (Ebiten Demo)"); err != nil { log.Fatal(err) } }