// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" "image" _ "image/jpeg" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 640 screenHeight = 480 ) var ( gophersImage *ebiten.Image ) type Game struct{} func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { // Split the image into horizontal lines and draw them with different scales. op := &ebiten.DrawImageOptions{} w, h := gophersImage.Bounds().Dx(), gophersImage.Bounds().Dy() for i := 0; i < h; i++ { op.GeoM.Reset() // Move the image's center to the upper-left corner. op.GeoM.Translate(-float64(w)/2, -float64(h)/2) // Scale each lines and adjust the position. lineW := w + i*3/4 x := -float64(lineW) / float64(w) / 2 op.GeoM.Scale(float64(lineW)/float64(w), 1) op.GeoM.Translate(x, float64(i)) // Move the image's center to the screen's center. op.GeoM.Translate(screenWidth/2, screenHeight/2) screen.DrawImage(gophersImage.SubImage(image.Rect(0, i, w, i+1)).(*ebiten.Image), op) } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode an image from the image file's byte slice. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Perspective (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }