// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build ignore package main var Time float var Cursor vec2 func Vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2) { return mat4( 2/viewportSize().x, 0, 0, 0, 0, 2/viewportSize().y, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1, ) * vec4(position, 0, 1), texCoord } func Fragment(position vec4, texCoord vec2) vec4 { return texture0At(texCoord) }