// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphicscommand import ( "github.com/hajimehoshi/ebiten/v2/internal/thread" ) var theThread Thread = thread.NewNoopThread() type Thread interface { Call(f func()) } // SetRenderingThread must be called from the rendering thread where e.g. OpenGL works. // // TODO: Create thread in this package instead of setting it externally. func SetRenderingThread(thread Thread) { theThread = thread } // runOnRenderingThread calls f on the rendering thread, and returns an error if any. func runOnRenderingThread(f func()) { theThread.Call(f) }