package graphics import ( "image" ) type Filter int const ( FilterNearest Filter = iota FilterLinear ) type TextureId int // A render target is essentially same as a texture, but it is assumed that the // all alpha of a render target is maximum. type RenderTargetId int type TextureFactory interface { CreateRenderTarget(width, height int, filter Filter) (RenderTargetId, error) CreateTexture(img image.Image, filter Filter) (TextureId, error) }