// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !js package ebiten import ( "math" "unsafe" "github.com/hajimehoshi/ebiten/internal/endian" "github.com/hajimehoshi/ebiten/internal/graphics" ) func floatsToInt16s(xs ...float64) []int16 { r := make([]int16, 0, len(xs)*2) for _, x := range xs { x32 := float32(x) n := *(*uint32)(unsafe.Pointer(&x32)) if endian.IsLittle() { r = append(r, int16(n), int16(n>>16)) } else { r = append(r, int16(n>>16), int16(n)) } } return r } func u(x, width2p int) int16 { return int16(math.MaxInt16 * x / width2p) } func v(y, height2p int) int16 { return int16(math.MaxInt16 * y / height2p) } func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 { // TODO: This function should be in graphics package? totalSize := graphics.QuadVertexSizeInBytes() / 2 oneSize := totalSize / 4 l := parts.Len() vs := make([]int16, l*totalSize) width2p := graphics.NextPowerOf2Int(width) height2p := graphics.NextPowerOf2Int(height) geo16 := floatsToInt16s(geo.Element(0, 0), geo.Element(0, 1), geo.Element(1, 0), geo.Element(1, 1), geo.Element(0, 2), geo.Element(1, 2)) n := 0 for i := 0; i < l; i++ { dx0, dy0, dx1, dy1 := parts.Dst(i) if dx0 == dx1 || dy0 == dy1 { continue } x0, y0, x1, y1 := int16(dx0), int16(dy0), int16(dx1), int16(dy1) sx0, sy0, sx1, sy1 := parts.Src(i) if sx0 == sx1 || sy0 == sy1 { continue } u0, v0, u1, v1 := u(sx0, width2p), v(sy0, height2p), u(sx1, width2p), v(sy1, height2p) offset := n * totalSize vs[offset] = x0 vs[offset+1] = y0 vs[offset+2] = u0 vs[offset+3] = v0 for j, g := range geo16 { vs[offset+4+j] = g } vs[offset+oneSize] = x1 vs[offset+oneSize+1] = y0 vs[offset+oneSize+2] = u1 vs[offset+oneSize+3] = v0 for j, g := range geo16 { vs[offset+oneSize+4+j] = g } vs[offset+2*oneSize] = x0 vs[offset+2*oneSize+1] = y1 vs[offset+2*oneSize+2] = u0 vs[offset+2*oneSize+3] = v1 for j, g := range geo16 { vs[offset+2*oneSize+4+j] = g } vs[offset+3*oneSize] = x1 vs[offset+3*oneSize+1] = y1 vs[offset+3*oneSize+2] = u1 vs[offset+3*oneSize+3] = v1 for j, g := range geo16 { vs[offset+3*oneSize+4+j] = g } n++ } return vs[:n*totalSize] }