// -*- objc -*- #include #include #import "ebiten_window.h" void initMenu(void) { NSString* processName = [[NSProcessInfo processInfo] processName]; NSMenu* menuBar = [NSMenu new]; [NSApp setMainMenu: menuBar]; NSMenuItem* rootMenuItem = [NSMenuItem new]; [menuBar addItem:rootMenuItem]; NSMenu* appMenu = [NSMenu new]; [rootMenuItem setSubmenu:appMenu]; [appMenu addItemWithTitle:[@"Quit " stringByAppendingString:processName] action:@selector(performClose:) keyEquivalent:@"q"]; } void StartApplication(void) { NSApplication* app = [NSApplication sharedApplication]; [app setActivationPolicy:NSApplicationActivationPolicyRegular]; initMenu(); [app finishLaunching]; } void* CreateGLContext(void* sharedGLContext) { NSOpenGLPixelFormatAttribute attributes[] = { NSOpenGLPFAWindow, NSOpenGLPFADoubleBuffer, NSOpenGLPFAAccelerated, NSOpenGLPFADepthSize, 32, 0, }; NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; NSOpenGLContext* glContext = [[NSOpenGLContext alloc] initWithFormat:format shareContext:(NSOpenGLContext*)sharedGLContext]; [format release]; return glContext; } void* CreateWindow(size_t width, size_t height, const char* title, void* glContext_) { NSOpenGLContext* glContext = (NSOpenGLContext*)glContext_; NSSize size = NSMakeSize(width, height); EbitenWindow* window = [[EbitenWindow alloc] initWithSize:size glContext:glContext]; NSString* nsTitle = [[NSString alloc] initWithUTF8String:title]; [window setTitle: nsTitle]; [nsTitle release]; [window makeKeyAndOrderFront:nil]; [glContext setView:[window contentView]]; [glContext release]; return window; } void PollEvents(void) { for (;;) { NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) { break; } [NSApp sendEvent:event]; } static BOOL initialBoot = YES; if (initialBoot) { [NSApp activateIgnoringOtherApps:YES]; initialBoot = NO; } } void UseGLContext(void* glContextPtr) { NSOpenGLContext* glContext = (NSOpenGLContext*)glContextPtr; CGLContextObj cglContext = [glContext CGLContextObj]; CGLLockContext(cglContext); [glContext makeCurrentContext]; } void UnuseGLContext(void) { NSOpenGLContext* glContext = [NSOpenGLContext currentContext]; [glContext flushBuffer]; [NSOpenGLContext clearCurrentContext]; CGLContextObj cglContext = [glContext CGLContextObj]; CGLUnlockContext(cglContext); } void* GetGLContext(void* window) { return [(EbitenWindow*)window glContext]; } void BeginDrawing(void* window) { // TODO: CGLLock [[(EbitenWindow*)window glContext] makeCurrentContext]; glClear(GL_COLOR_BUFFER_BIT); } void EndDrawing(void* window) { [[(EbitenWindow*)window glContext] flushBuffer]; }