// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build playstation5 #ifndef EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H #define EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct ebitengine_Error { const char *Message; int Code; } ebitengine_Error; static bool ebitengine_IsErrorNil(ebitengine_Error *err) { return err->Message == NULL && err->Code == 0; } typedef struct ebitengine_Rectangle { int MinX; int MinY; int MaxX; int MaxY; } ebitengine_Rectangle; typedef struct ebitengine_DstRegion { ebitengine_Rectangle Region; int IndexCount; } ebitengine_DstRegion; typedef struct ebitengine_Blend { uint8_t BlendFactorSourceRGB; uint8_t BlendFactorSourceAlpha; uint8_t BlendFactorDestinationRGB; uint8_t BlendFactorDestinationAlpha; uint8_t BlendOperationRGB; uint8_t BlendOperationAlpha; } ebitengine_Blend; typedef struct ebitengine_DrawTrianglesArgs { int Dst; int *Srcs; int SrcCount; int Shader; ebitengine_DstRegion *DstRegions; int DstRegionCount; int IndexOffset; ebitengine_Blend Blend; uint32_t *Uniforms; int UniformCount; int FillRule; } ebitengine_DrawTrianglesArgs; ebitengine_Error ebitengine_InitializeGraphics(void); ebitengine_Error ebitengine_NewImage(int *image, int width, int height); ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width, int height); void ebitengine_DisposeImage(int id); ebitengine_Error ebitengine_DrawTriangles(ebitengine_DrawTrianglesArgs *args); ebitengine_Error ebitengine_NewShader(int *shader, const char *source); void ebitengine_DisposeShader(int id); #ifdef __cplusplus } // extern "C" #endif #endif // EBITENGINE_INTERNAL_GRAPHICSDRIVER_PLAYSTATION5_GRAPHICS_PLAYSTATION5_H