/* * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "oboe_flowgraph_FlowGraphNode_android.h" #include "oboe_flowgraph_RampLinear_android.h" using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph; RampLinear::RampLinear(int32_t channelCount) : FlowGraphFilter(channelCount) { mTarget.store(1.0f); } void RampLinear::setLengthInFrames(int32_t frames) { mLengthInFrames = frames; } void RampLinear::setTarget(float target) { mTarget.store(target); } float RampLinear::interpolateCurrent() { return mLevelTo - (mRemaining * mScaler); } int32_t RampLinear::onProcess(int32_t numFrames) { const float *inputBuffer = input.getBuffer(); float *outputBuffer = output.getBuffer(); int32_t channelCount = output.getSamplesPerFrame(); float target = getTarget(); if (target != mLevelTo) { // Start new ramp. Continue from previous level. mLevelFrom = interpolateCurrent(); mLevelTo = target; mRemaining = mLengthInFrames; mScaler = (mLevelTo - mLevelFrom) / mLengthInFrames; // for interpolation } int32_t framesLeft = numFrames; if (mRemaining > 0) { // Ramping? This doesn't happen very often. int32_t framesToRamp = std::min(framesLeft, mRemaining); framesLeft -= framesToRamp; while (framesToRamp > 0) { float currentLevel = interpolateCurrent(); for (int ch = 0; ch < channelCount; ch++) { *outputBuffer++ = *inputBuffer++ * currentLevel; } mRemaining--; framesToRamp--; } } // Process any frames after the ramp. int32_t samplesLeft = framesLeft * channelCount; for (int i = 0; i < samplesLeft; i++) { *outputBuffer++ = *inputBuffer++ * mLevelTo; } return numFrames; }