// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package opengl import ( "errors" "fmt" "syscall/js" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/web" ) type ( textureNative js.Value framebufferNative js.Value shader js.Value buffer js.Value uniformLocation js.Value attribLocation int programID int program struct { value js.Value id programID } ) var InvalidTexture = textureNative(js.Null()) func getProgramID(p program) programID { return p.id } var ( // Accessing the prototype is rquired on Safari. contextPrototype = js.Global().Get("WebGLRenderingContext").Get("prototype") vertexShader = shaderType(contextPrototype.Get("VERTEX_SHADER").Int()) fragmentShader = shaderType(contextPrototype.Get("FRAGMENT_SHADER").Int()) arrayBuffer = bufferType(contextPrototype.Get("ARRAY_BUFFER").Int()) elementArrayBuffer = bufferType(contextPrototype.Get("ELEMENT_ARRAY_BUFFER").Int()) dynamicDraw = bufferUsage(contextPrototype.Get("DYNAMIC_DRAW").Int()) short = dataType(contextPrototype.Get("SHORT").Int()) float = dataType(contextPrototype.Get("FLOAT").Int()) zero = operation(contextPrototype.Get("ZERO").Int()) one = operation(contextPrototype.Get("ONE").Int()) srcAlpha = operation(contextPrototype.Get("SRC_ALPHA").Int()) dstAlpha = operation(contextPrototype.Get("DST_ALPHA").Int()) oneMinusSrcAlpha = operation(contextPrototype.Get("ONE_MINUS_SRC_ALPHA").Int()) oneMinusDstAlpha = operation(contextPrototype.Get("ONE_MINUS_DST_ALPHA").Int()) blend = contextPrototype.Get("BLEND") clampToEdge = contextPrototype.Get("CLAMP_TO_EDGE") compileStatus = contextPrototype.Get("COMPILE_STATUS") colorAttachment0 = contextPrototype.Get("COLOR_ATTACHMENT0") framebuffer_ = contextPrototype.Get("FRAMEBUFFER") framebufferBinding = contextPrototype.Get("FRAMEBUFFER_BINDING") framebufferComplete = contextPrototype.Get("FRAMEBUFFER_COMPLETE") linkStatus = contextPrototype.Get("LINK_STATUS") maxTextureSize = contextPrototype.Get("MAX_TEXTURE_SIZE") nearest = contextPrototype.Get("NEAREST") noError = contextPrototype.Get("NO_ERROR") rgba = contextPrototype.Get("RGBA") texture2d = contextPrototype.Get("TEXTURE_2D") textureMagFilter = contextPrototype.Get("TEXTURE_MAG_FILTER") textureMinFilter = contextPrototype.Get("TEXTURE_MIN_FILTER") textureWrapS = contextPrototype.Get("TEXTURE_WRAP_S") textureWrapT = contextPrototype.Get("TEXTURE_WRAP_T") triangles = contextPrototype.Get("TRIANGLES") unpackAlignment = contextPrototype.Get("UNPACK_ALIGNMENT") unsignedByte = contextPrototype.Get("UNSIGNED_BYTE") unsignedShort = contextPrototype.Get("UNSIGNED_SHORT") ) type contextImpl struct { gl js.Value lastProgramID programID } func (c *context) ensureGL() { if c.gl != (js.Value{}) { return } if js.Global().Get("WebGLRenderingContext") == js.Undefined() { panic("opengl: WebGL is not supported") } // TODO: Define id? canvas := js.Global().Get("document").Call("querySelector", "canvas") attr := js.Global().Get("Object").New() attr.Set("alpha", true) attr.Set("premultipliedAlpha", true) gl := canvas.Call("getContext", "webgl", attr) if gl == js.Null() { gl = canvas.Call("getContext", "experimental-webgl", attr) if gl == js.Null() { panic("opengl: getContext failed") } } c.gl = gl } func (c *context) reset() error { c.locationCache = newLocationCache() c.lastTexture = textureNative(js.Null()) c.lastFramebuffer = framebufferNative(js.Null()) c.lastViewportWidth = 0 c.lastViewportHeight = 0 c.lastCompositeMode = graphics.CompositeModeUnknown c.gl = js.Value{} c.ensureGL() if c.gl.Call("isContextLost").Bool() { return fmt.Errorf("opengl: the context is lost") } gl := c.gl gl.Call("enable", blend) c.blendFunc(graphics.CompositeModeSourceOver) f := gl.Call("getParameter", framebufferBinding) c.screenFramebuffer = framebufferNative(f) return nil } func (c *context) blendFunc(mode graphics.CompositeMode) { if c.lastCompositeMode == mode { return } c.lastCompositeMode = mode s, d := mode.Operations() s2, d2 := convertOperation(s), convertOperation(d) c.ensureGL() gl := c.gl gl.Call("blendFunc", int(s2), int(d2)) } func (c *context) newTexture(width, height int) (textureNative, error) { c.ensureGL() gl := c.gl t := gl.Call("createTexture") if t == js.Null() { return textureNative(js.Null()), errors.New("opengl: glGenTexture failed") } gl.Call("pixelStorei", unpackAlignment, 4) c.bindTexture(textureNative(t)) gl.Call("texParameteri", texture2d, textureMagFilter, nearest) gl.Call("texParameteri", texture2d, textureMinFilter, nearest) gl.Call("texParameteri", texture2d, textureWrapS, clampToEdge) gl.Call("texParameteri", texture2d, textureWrapT, clampToEdge) // Firefox warns the usage of textures without specifying pixels (#629) // // Error: WebGL warning: drawElements: This operation requires zeroing texture data. This is slow. // // In Ebiten, textures are filled with pixels laster by the filter that ignores destination, so it is fine // to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be // avoided. gl.Call("texImage2D", texture2d, 0, rgba, width, height, 0, rgba, unsignedByte, nil) return textureNative(t), nil } func (c *context) bindFramebufferImpl(f framebufferNative) { c.ensureGL() gl := c.gl gl.Call("bindFramebuffer", framebuffer_, js.Value(f)) } func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) { c.ensureGL() gl := c.gl c.bindFramebuffer(f.native) pixels := make([]byte, 4*width*height) p := js.TypedArrayOf(pixels) gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p) p.Release() return pixels, nil } func (c *context) bindTextureImpl(t textureNative) { c.ensureGL() gl := c.gl gl.Call("bindTexture", texture2d, js.Value(t)) } func (c *context) deleteTexture(t textureNative) { c.ensureGL() gl := c.gl if !gl.Call("isTexture", js.Value(t)).Bool() { return } if c.lastTexture == t { c.lastTexture = textureNative(js.Null()) } gl.Call("deleteTexture", js.Value(t)) } func (c *context) isTexture(t textureNative) bool { c.ensureGL() gl := c.gl return gl.Call("isTexture", js.Value(t)).Bool() } func (c *context) texSubImage2D(t textureNative, pixels []byte, x, y, width, height int) { c.bindTexture(t) c.ensureGL() gl := c.gl // void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, // GLsizei width, GLsizei height, // GLenum format, GLenum type, ArrayBufferView? pixels); p := js.TypedArrayOf(pixels) gl.Call("texSubImage2D", texture2d, 0, x, y, width, height, rgba, unsignedByte, p) p.Release() } func (c *context) newFramebuffer(t textureNative) (framebufferNative, error) { c.ensureGL() gl := c.gl f := gl.Call("createFramebuffer") c.bindFramebuffer(framebufferNative(f)) gl.Call("framebufferTexture2D", framebuffer_, colorAttachment0, texture2d, js.Value(t), 0) if s := gl.Call("checkFramebufferStatus", framebuffer_); s.Int() != framebufferComplete.Int() { return framebufferNative(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int())) } return framebufferNative(f), nil } func (c *context) setViewportImpl(width, height int) { c.ensureGL() gl := c.gl gl.Call("viewport", 0, 0, width, height) } func (c *context) deleteFramebuffer(f framebufferNative) { c.ensureGL() gl := c.gl if !gl.Call("isFramebuffer", js.Value(f)).Bool() { return } // If a framebuffer to be deleted is bound, a newly bound framebuffer // will be a default framebuffer. // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml if c.lastFramebuffer == f { c.lastFramebuffer = framebufferNative(js.Null()) c.lastViewportWidth = 0 c.lastViewportHeight = 0 } gl.Call("deleteFramebuffer", js.Value(f)) } func (c *context) newShader(shaderType shaderType, source string) (shader, error) { c.ensureGL() gl := c.gl s := gl.Call("createShader", int(shaderType)) if s == js.Null() { return shader(js.Null()), fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType) } gl.Call("shaderSource", js.Value(s), source) gl.Call("compileShader", js.Value(s)) if !gl.Call("getShaderParameter", js.Value(s), compileStatus).Bool() { log := gl.Call("getShaderInfoLog", js.Value(s)) return shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log) } return shader(s), nil } func (c *context) deleteShader(s shader) { c.ensureGL() gl := c.gl gl.Call("deleteShader", js.Value(s)) } func (c *context) newProgram(shaders []shader, attributes []string) (program, error) { c.ensureGL() gl := c.gl v := gl.Call("createProgram") if v == js.Null() { return program{}, errors.New("opengl: glCreateProgram failed") } for _, shader := range shaders { gl.Call("attachShader", v, js.Value(shader)) } for i, name := range attributes { gl.Call("bindAttribLocation", v, i, name) } gl.Call("linkProgram", v) if !gl.Call("getProgramParameter", v, linkStatus).Bool() { return program{}, errors.New("opengl: program error") } id := c.lastProgramID c.lastProgramID++ return program{ value: v, id: id, }, nil } func (c *context) useProgram(p program) { c.ensureGL() gl := c.gl gl.Call("useProgram", p.value) } func (c *context) deleteProgram(p program) { c.ensureGL() gl := c.gl if !gl.Call("isProgram", p.value).Bool() { return } gl.Call("deleteProgram", p.value) } func (c *context) getUniformLocationImpl(p program, location string) uniformLocation { c.ensureGL() gl := c.gl return uniformLocation(gl.Call("getUniformLocation", p.value, location)) } func (c *context) uniformInt(p program, location string, v int) { c.ensureGL() gl := c.gl l := c.locationCache.GetUniformLocation(c, p, location) gl.Call("uniform1i", js.Value(l), v) } func (c *context) uniformFloat(p program, location string, v float32) { c.ensureGL() gl := c.gl l := c.locationCache.GetUniformLocation(c, p, location) gl.Call("uniform1f", js.Value(l), v) } var ( float32Array = js.Global().Get("Float32Array") ) func (c *context) uniformFloats(p program, location string, v []float32) { c.ensureGL() gl := c.gl l := c.locationCache.GetUniformLocation(c, p, location) switch len(v) { case 2: gl.Call("uniform2f", js.Value(l), v[0], v[1]) case 4: gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3]) case 16: arr := js.TypedArrayOf(v) gl.Call("uniformMatrix4fv", js.Value(l), false, arr) arr.Release() default: panic(fmt.Sprintf("opengl: invalid uniform floats num: %d", len(v))) } } func (c *context) vertexAttribPointer(p program, index int, size int, dataType dataType, stride int, offset int) { c.ensureGL() gl := c.gl gl.Call("vertexAttribPointer", index, size, int(dataType), false, stride, offset) } func (c *context) enableVertexAttribArray(p program, index int) { c.ensureGL() gl := c.gl gl.Call("enableVertexAttribArray", index) } func (c *context) disableVertexAttribArray(p program, index int) { c.ensureGL() gl := c.gl gl.Call("disableVertexAttribArray", index) } func (c *context) newArrayBuffer(size int) buffer { c.ensureGL() gl := c.gl b := gl.Call("createBuffer") gl.Call("bindBuffer", int(arrayBuffer), js.Value(b)) gl.Call("bufferData", int(arrayBuffer), size, int(dynamicDraw)) return buffer(b) } func (c *context) newElementArrayBuffer(size int) buffer { c.ensureGL() gl := c.gl b := gl.Call("createBuffer") gl.Call("bindBuffer", int(elementArrayBuffer), js.Value(b)) gl.Call("bufferData", int(elementArrayBuffer), size, int(dynamicDraw)) return buffer(b) } func (c *context) bindBuffer(bufferType bufferType, b buffer) { c.ensureGL() gl := c.gl gl.Call("bindBuffer", int(bufferType), js.Value(b)) } func (c *context) arrayBufferSubData(data []float32) { c.ensureGL() gl := c.gl arr := js.TypedArrayOf(data) gl.Call("bufferSubData", int(arrayBuffer), 0, arr) arr.Release() } func (c *context) elementArrayBufferSubData(data []uint16) { c.ensureGL() gl := c.gl arr := js.TypedArrayOf(data) gl.Call("bufferSubData", int(elementArrayBuffer), 0, arr) arr.Release() } func (c *context) deleteBuffer(b buffer) { c.ensureGL() gl := c.gl gl.Call("deleteBuffer", js.Value(b)) } func (c *context) drawElements(len int, offsetInBytes int) { c.ensureGL() gl := c.gl gl.Call("drawElements", triangles, len, unsignedShort, offsetInBytes) } func (c *context) maxTextureSizeImpl() int { c.ensureGL() gl := c.gl return gl.Call("getParameter", maxTextureSize).Int() } func (c *context) flush() { c.ensureGL() gl := c.gl gl.Call("flush") } func (c *context) needsRestoring() bool { return !web.IsMobileBrowser() }