// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package gl import ( "fmt" "unsafe" "golang.org/x/sys/windows" ) var ( opengl32 = windows.NewLazySystemDLL("opengl32") procWglGetProcAddress = opengl32.NewProc("wglGetProcAddress") isES = false ) func getProcAddress(namea string) uintptr { cname, err := windows.BytePtrFromString(namea) if err != nil { panic(err) } r, _, err := procWglGetProcAddress.Call(uintptr(unsafe.Pointer(cname))) if r != 0 { return r } if err != nil && err != windows.ERROR_SUCCESS && err != windows.ERROR_PROC_NOT_FOUND { panic(fmt.Sprintf("gl: wglGetProcAddress failed for %s: %s", namea, err.Error())) } p := opengl32.NewProc(namea) if err := p.Find(); err != nil { // The proc is not found. return 0 } return p.Addr() }