package graphics import ( "github.com/hajimehoshi/go-ebiten/graphics/matrix" "image" ) type Rect struct { X int Y int Width int Height int } type TexturePart struct { LocationX int LocationY int Source Rect } type Context interface { Clear() Fill(r, g, b uint8) DrawTexture(textureID TextureID, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) DrawTextureParts(textureID TextureID, parts []TexturePart, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) ResetOffscreen() SetOffscreen(renderTargetID RenderTargetID) } type TextureFactory interface { NewRenderTarget(width, height int) RenderTarget NewTextureFromImage(img image.Image) (Texture, error) } type Texture interface { ID() TextureID } type TextureID int // The interface of a render target. This is essentially same as a texture, but // it is assumed that the all alpha of a render target is maximum. type RenderTarget interface { Texture() Texture ID() RenderTargetID } type RenderTargetID int