package texture // #cgo LDFLAGS: -framework OpenGL // // #include import "C" import ( gtexture "github.com/hajimehoshi/go-ebiten/graphics/texture" "image" "unsafe" ) type Native C.GLuint func createNativeTexture(textureWidth, textureHeight int, pixels []uint8) Native { nativeTexture := C.GLuint(0) C.glGenTextures(1, (*C.GLuint)(&nativeTexture)) if nativeTexture < 0 { panic("glGenTexture failed") } C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4) C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(nativeTexture)) defer C.glBindTexture(C.GL_TEXTURE_2D, 0) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR) ptr := unsafe.Pointer(nil) if pixels != nil { ptr = unsafe.Pointer(&pixels[0]) } C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA, C.GLsizei(textureWidth), C.GLsizei(textureHeight), 0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, ptr) return Native(nativeTexture) } func create(textureWidth, textureHeight int) (interface{}, error) { return createNativeTexture(textureWidth, textureHeight, nil), nil } func createFromImage(img *image.NRGBA) (interface{}, error) { size := img.Bounds().Size() return createNativeTexture(size.X, size.Y, img.Pix), nil } func New(width, height int) (*gtexture.Texture, error) { return gtexture.New(width, height, create) } func NewFromImage(img image.Image) (*gtexture.Texture, error) { return gtexture.NewFromImage(img, createFromImage) }