// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "math" "github.com/hajimehoshi/ebiten/internal/graphics" ) var ( zeroPlus = math.Nextafter32(0, 1) oneMinus = math.Nextafter32(1, 0) ) var ( VertexShader ShaderType FragmentShader ShaderType ArrayBuffer BufferType ElementArrayBuffer BufferType DynamicDraw BufferUsage StaticDraw BufferUsage Triangles Mode Lines Mode Short DataType Float DataType zero operation one operation srcAlpha operation dstAlpha operation oneMinusSrcAlpha operation oneMinusDstAlpha operation ) func convertOperation(op graphics.Operation) operation { switch op { case graphics.Zero: return zero case graphics.One: return one case graphics.SrcAlpha: return srcAlpha case graphics.DstAlpha: return dstAlpha case graphics.OneMinusSrcAlpha: return oneMinusSrcAlpha case graphics.OneMinusDstAlpha: return oneMinusDstAlpha default: panic("not reached") } } type Context struct { locationCache *locationCache screenFramebuffer Framebuffer // This might not be the default frame buffer '0' (e.g. iOS). lastFramebuffer Framebuffer lastTexture Texture lastViewportWidth int lastViewportHeight int lastCompositeMode graphics.CompositeMode maxTextureSize int context } var theContext *Context func GetContext() *Context { return theContext } func (c *Context) BindTexture(t Texture) { if c.lastTexture == t { return } c.bindTextureImpl(t) c.lastTexture = t } func (c *Context) bindFramebuffer(f Framebuffer) { if c.lastFramebuffer == f { return } c.bindFramebufferImpl(f) c.lastFramebuffer = f } func (c *Context) SetViewport(f Framebuffer, width, height int) { c.bindFramebuffer(f) if c.lastViewportWidth != width || c.lastViewportHeight != height { c.setViewportImpl(width, height) c.lastViewportWidth = width c.lastViewportHeight = height } } func (c *Context) ScreenFramebuffer() Framebuffer { return c.screenFramebuffer } func (c *Context) ResetViewportSize() { c.lastViewportWidth = 0 c.lastViewportHeight = 0 } func (c *Context) MaxTextureSize() int { if c.maxTextureSize == 0 { c.maxTextureSize = c.maxTextureSizeImpl() } return c.maxTextureSize }