ebiten/internal/glfw
Hajime Hoshi f794fc8d66 uidriver/glfw: Set No-API when creating a hidden window first
GLFW tries to create an OpenGL context by default when creating a
window. This is not necessary when OpenGL is not used. This is an
optimization by skipping to create an OpenGL context if possible.

Fixes #1237
2020-07-10 03:40:03 +09:00
..
glfw Update GLFW to v3.3.2 2020-02-23 03:10:38 +09:00
const.go uidriver/glfw: Set No-API when creating a hidden window first 2020-07-10 03:40:03 +09:00
gen.go glfw: Better way to get C files 2019-05-20 03:48:58 +09:00
generate.go glfw: Add DLL build results 2018-12-31 15:46:01 +09:00
glfw_notwindows.go ui: Add fuctions to maximize or minimize the window 2020-03-21 22:13:58 +09:00
glfw_windows.go ui: Bug fix: Compile error on Windows 2020-03-21 22:16:23 +09:00
glfwdll_windows_386.go Update GLFW to v3.3.2 2020-02-23 03:10:38 +09:00
glfwdll_windows_amd64.go Update GLFW to v3.3.2 2020-02-23 03:10:38 +09:00
keys.go glfw: Start implementing glfw package (Key) 2018-12-30 01:11:49 +09:00
load_windows.go glfw: Take a byte pointer instead of a uintptr at the callback 2019-06-27 22:57:44 +09:00
native_darwin.go glfw: Update to GLFW 3.3 2019-11-26 01:19:20 +09:00
native_windows.go glfw: Update to GLFW 3.3 2019-11-26 01:19:20 +09:00
type.go Improve testability on Wasm 2019-06-14 23:59:38 +09:00