mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
934251ab83
EBITEN_INTERNAL_IMAGES_KEY is now disabled by default, and enabled only when a build tag 'ebitendebug' is specified. It is because game developers might want to disable EBITEN_INTERNAL_IMAGES_KEY when they release their games, or anyone can dump the internal images. Fixes #632.
49 lines
1.7 KiB
Go
49 lines
1.7 KiB
Go
// Copyright 2014 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// Package ebiten provides graphics and input API to develop a 2D game.
|
|
//
|
|
// You can start the game by calling the function Run.
|
|
//
|
|
// // update is called every frame (1/60 [s]).
|
|
// func update(screen *ebiten.Image) error {
|
|
//
|
|
// // Write your game's logical update.
|
|
//
|
|
// if IsRunningSlowly() {
|
|
// // When the game is running slowly, the rendering result
|
|
// // will not be adopted.
|
|
// return nil
|
|
// }
|
|
//
|
|
// // Write your game's rendering.
|
|
//
|
|
// return nil
|
|
// }
|
|
//
|
|
// func main() {
|
|
// // Call ebiten.Run to start your game loop.
|
|
// ebiten.Run(update, 320, 240, 2, "Your game's title")
|
|
// }
|
|
//
|
|
// The EBITEN_SCREENSHOT_KEY environment variable specifies the key
|
|
// to take a screenshot. For example, if you run your game with
|
|
// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot
|
|
// by pressing Q key.
|
|
//
|
|
// The EBITEN_INTERNAL_IMAGES_KEY environment variable specifies the key
|
|
// to dump all the internal images. This is valid only when the build tag
|
|
// 'ebitendebug' is specified.
|
|
package ebiten
|