..
gamecontrollerdb.txt
internal/uidriver/glfw: Use glfwGameGamepadState
2021-07-21 16:09:30 +09:00
gamecontrollerdb.txt.go
internal/uidriver/glfw: Use glfwGameGamepadState
2021-07-21 16:09:30 +09:00
graphics_darwin.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
graphics_opengl.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
hideconsole_notwindows.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
hideconsole_windows.go
Clean up the 'js' build tags
2020-10-07 01:33:10 +09:00
input.go
ebiten: Support updating the gamepad mapping ( #1775 )
2021-08-23 21:44:49 +09:00
keys.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
run_notsinglethread.go
internal/uidriver/glfw: Bug fix: do not execute loop function if init failed ( #1689 )
2021-06-29 23:51:25 +09:00
run_singlethread.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
ui_darwin.go
internal/uidriver/glfw: Better implementation of isNativeFullscreen
2021-08-08 17:45:48 +09:00
ui_unix.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
ui_windows.go
internal/uidriver/glfw: Native macOS implementation for setting cursor shape ( #1624 )
2021-05-02 14:50:50 +09:00
ui.go
internal/graphicsdriver/metal: Bug fix: Disable presentsWithTransaction on fullscreen
2021-08-08 17:40:37 +09:00
window.go
ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
2021-06-14 02:29:11 +09:00