mirror of
https://github.com/hajimehoshi/ebiten.git
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978ee26898
Now a window can be floating with SetWindowFloating, the functions that have suffix 'IsBackground' seems misleading. However, we cannot rename them due to backward compatibility. Then, let's add aliases and revisit them when updating the major version of Ebiten. Fixes #1102
398 lines
10 KiB
Go
398 lines
10 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example jsgo
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package main
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import (
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"bytes"
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"flag"
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"fmt"
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"image"
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"image/color"
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_ "image/jpeg"
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"log"
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"math"
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"math/rand"
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"strconv"
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"strings"
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"time"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/examples/resources/images"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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var (
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// flagLegacy represents whether the legacy APIs are used or not.
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// If flagLegacy is true, these legacy APIs are used:
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//
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// * ebiten.Run
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// * ebiten.ScreenScale
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// * ebiten.SetScreenScale
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// * ebiten.SetScreenSize
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//
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// If flagLegacy is false, these APIs are used:
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//
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// * ebiten.RunGame
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// * ebiten.SetWindowSize
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// * ebiten.WindowSize
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//
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// A resizable window is available only when flagLegacy is false.
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flagLegacy = flag.Bool("legacy", false, "use the legacy API")
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flagFullscreen = flag.Bool("fullscreen", false, "fullscreen")
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flagWindowPosition = flag.String("windowposition", "", "window position (e.g., 100,200)")
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flagScreenTransparent = flag.Bool("screentransparent", false, "screen transparent")
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flagAutoAdjusting = flag.Bool("autoadjusting", false, "make the game screen auto-adjusting")
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flagFloating = flag.Bool("floating", false, "make the window floating")
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)
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func init() {
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flag.Parse()
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rand.Seed(time.Now().UnixNano())
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}
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const (
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initScreenWidth = 480
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initScreenHeight = 360
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initScreenScale = 1
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)
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var (
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gophersImage *ebiten.Image
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count = 0
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)
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func createRandomIconImage() image.Image {
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const size = 32
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r := byte(rand.Intn(0x100))
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g := byte(rand.Intn(0x100))
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b := byte(rand.Intn(0x100))
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img := image.NewNRGBA(image.Rect(0, 0, size, size))
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for j := 0; j < size; j++ {
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for i := 0; i < size; i++ {
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img.Pix[j*img.Stride+4*i] = r
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img.Pix[j*img.Stride+4*i+1] = g
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img.Pix[j*img.Stride+4*i+2] = b
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img.Pix[j*img.Stride+4*i+3] = byte(float64(i+j) / float64(2*size) * 0xff)
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}
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}
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return img
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}
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type game struct {
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width int
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height int
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}
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func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) {
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if *flagAutoAdjusting {
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g.width, g.height = outsideWidth, outsideHeight
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return outsideWidth, outsideHeight
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}
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// Ignore the outside size. This means that the offscreen is not adjusted with the outside world.
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return g.width, g.height
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}
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func (g *game) Update(screen *ebiten.Image) error {
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var (
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screenWidth int
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screenHeight int
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screenScale float64
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)
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if *flagLegacy {
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screenWidth, screenHeight = screen.Size()
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screenScale = ebiten.ScreenScale()
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} else {
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screenWidth = g.width
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screenHeight = g.height
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if ww, wh := ebiten.WindowSize(); ww > 0 && wh > 0 {
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screenScale = math.Min(float64(ww)/float64(g.width), float64(wh)/float64(g.height))
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} else {
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// ebiten.WindowSize can return (0, 0) on browsers or mobiles.
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screenScale = 1
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}
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}
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fullscreen := ebiten.IsFullscreen()
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runnableOnUnfocused := ebiten.IsRunnableOnUnfocused()
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cursorVisible := ebiten.IsCursorVisible()
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vsyncEnabled := ebiten.IsVsyncEnabled()
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tps := ebiten.MaxTPS()
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decorated := ebiten.IsWindowDecorated()
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positionX, positionY := ebiten.WindowPosition()
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transparent := ebiten.IsScreenTransparent()
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floating := ebiten.IsWindowFloating()
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resizable := ebiten.IsWindowResizable()
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const d = 16
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toUpdateWindowSize := false
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if ebiten.IsKeyPressed(ebiten.KeyShift) {
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if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
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screenHeight += d
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toUpdateWindowSize = true
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
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if 16 < screenHeight && d < screenHeight {
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screenHeight -= d
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toUpdateWindowSize = true
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyLeft) {
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if 16 < screenWidth && d < screenWidth {
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screenWidth -= d
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toUpdateWindowSize = true
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyRight) {
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screenWidth += d
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toUpdateWindowSize = true
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}
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} else {
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if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
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positionY -= d
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
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positionY += d
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyLeft) {
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positionX -= d
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyRight) {
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positionX += d
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyS) && !*flagAutoAdjusting {
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switch {
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case screenScale < 1:
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screenScale = 1
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case screenScale < 1.5:
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screenScale = 1.5
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case screenScale < 2:
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screenScale = 2
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default:
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screenScale = 0.75
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}
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toUpdateWindowSize = true
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyF) {
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fullscreen = !fullscreen
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyU) {
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runnableOnUnfocused = !runnableOnUnfocused
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyC) {
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cursorVisible = !cursorVisible
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyV) {
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vsyncEnabled = !vsyncEnabled
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyT) {
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switch tps {
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case ebiten.UncappedTPS:
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tps = 30
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case 30:
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tps = 60
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case 60:
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tps = 120
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case 120:
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tps = ebiten.UncappedTPS
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default:
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panic("not reached")
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyD) {
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decorated = !decorated
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyL) {
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floating = !floating
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyR) {
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resizable = !resizable
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}
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if toUpdateWindowSize {
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if *flagLegacy {
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ebiten.SetScreenSize(screenWidth, screenHeight)
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ebiten.SetScreenScale(screenScale)
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} else {
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g.width = screenWidth
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g.height = screenHeight
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ebiten.SetWindowSize(int(float64(screenWidth)*screenScale), int(float64(screenHeight)*screenScale))
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}
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}
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ebiten.SetFullscreen(fullscreen)
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ebiten.SetRunnableOnUnfocused(runnableOnUnfocused)
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ebiten.SetCursorVisible(cursorVisible)
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ebiten.SetVsyncEnabled(vsyncEnabled)
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ebiten.SetMaxTPS(tps)
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ebiten.SetWindowDecorated(decorated)
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ebiten.SetWindowPosition(positionX, positionY)
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ebiten.SetWindowFloating(floating)
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if !*flagLegacy {
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// A resizable window is available only with RunGame.
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ebiten.SetWindowResizable(resizable)
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyI) {
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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}
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count++
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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if !transparent {
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screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
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}
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w, h := gophersImage.Size()
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w2, h2 := screen.Size()
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(-w+w2)/2, float64(-h+h2)/2)
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dx := math.Cos(2*math.Pi*float64(count)/360) * 10
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dy := math.Sin(2*math.Pi*float64(count)/360) * 10
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op.GeoM.Translate(dx, dy)
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screen.DrawImage(gophersImage, op)
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wx, wy := ebiten.WindowPosition()
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cx, cy := ebiten.CursorPosition()
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tpsStr := "Uncapped"
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if t := ebiten.MaxTPS(); t != ebiten.UncappedTPS {
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tpsStr = fmt.Sprintf("%d", t)
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}
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var msgS string
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var msgR string
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if *flagLegacy {
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msgS = "Press S key to change the window scale (only for desktops)\n"
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} else {
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msgR = "Press R key to switch the window resizable state (only for desktops)\n"
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}
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fg := "Yes"
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if !ebiten.IsFocused() {
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fg = "No"
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}
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msg := fmt.Sprintf(`Press arrow keys to move the window
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Press shift + arrow keys to change the window size
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%sPress F key to switch the fullscreen state (only for desktops)
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Press U key to switch the runnable-on-unfocused state
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Press C key to switch the cursor visibility
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Press I key to change the window icon (only for desktops)
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Press V key to switch vsync
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Press T key to switch TPS (ticks per second)
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Press D key to switch the window decoration (only for desktops)
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Press L key to switch the window floating state (only for desktops)
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%s
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IsFocused?: %s
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Windows Position: (%d, %d)
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Cursor: (%d, %d)
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TPS: Current: %0.2f / Max: %s
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FPS: %0.2f
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Device Scale Factor: %0.2f`, msgS, msgR, fg, wx, wy, cx, cy, ebiten.CurrentTPS(), tpsStr, ebiten.CurrentFPS(), ebiten.DeviceScaleFactor())
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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func parseWindowPosition() (int, int, bool) {
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if *flagWindowPosition == "" {
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return 0, 0, false
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}
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tokens := strings.Split(*flagWindowPosition, ",")
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if len(tokens) != 2 {
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return 0, 0, false
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}
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x, err := strconv.Atoi(tokens[0])
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if err != nil {
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return 0, 0, false
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}
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y, err := strconv.Atoi(tokens[1])
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if err != nil {
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return 0, 0, false
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}
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return x, y, true
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}
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func main() {
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fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor())
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w, h := ebiten.ScreenSizeInFullscreen()
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fmt.Printf("Screen size in fullscreen: %d, %d\n", w, h)
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if !*flagLegacy {
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fmt.Println("Tip: With -autoadjusting flag, you can make an adjustable game screen.")
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}
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// Decode image from a byte slice instead of a file so that
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// this example works in any working directory.
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// If you want to use a file, there are some options:
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// 1) Use os.Open and pass the file to the image decoder.
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// This is a very regular way, but doesn't work on browsers.
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// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
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// This works even on browsers.
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// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
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// This also works on browsers.
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img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
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if err != nil {
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log.Fatal(err)
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}
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gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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if x, y, ok := parseWindowPosition(); ok {
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ebiten.SetWindowPosition(x, y)
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}
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ebiten.SetScreenTransparent(*flagScreenTransparent)
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g := &game{
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width: initScreenWidth,
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height: initScreenHeight,
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}
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if *flagFullscreen {
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ebiten.SetFullscreen(true)
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}
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if *flagFloating {
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ebiten.SetWindowFloating(true)
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}
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if *flagAutoAdjusting {
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if *flagLegacy {
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log.Println("-autoadjusting flag cannot work with -legacy flag")
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}
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ebiten.SetWindowResizable(true)
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}
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const title = "Window Size (Ebiten Demo)"
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if *flagLegacy {
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if err := ebiten.Run(g.Update, g.width, g.height, initScreenScale, title); err != nil {
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log.Fatal(err)
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}
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} else {
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w := int(float64(g.width) * initScreenScale)
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h := int(float64(g.height) * initScreenScale)
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ebiten.SetWindowSize(w, h)
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ebiten.SetWindowTitle(title)
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if err := ebiten.RunGame(g); err != nil {
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log.Fatal(err)
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}
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}
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}
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