mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-09 20:47:26 +01:00
86e694941f
Closes #1462
85 lines
2.5 KiB
Go
85 lines
2.5 KiB
Go
// Copyright 2022 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
)
|
|
|
|
type pos struct {
|
|
x int
|
|
y int
|
|
}
|
|
|
|
type Game struct {
|
|
releasedTouchIDs []ebiten.TouchID
|
|
lastTouchPositions []pos
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
// In general, Append* function allocates a new slice if the given slice doesn't have enough capacity,
|
|
// or otherwise, just extends the length of the given slice.
|
|
//
|
|
// This example passes an empty slice that might have a capacity in order to reduce the chances of slice allocations.
|
|
// You can also pass 'nil' to AppendJustReleasedTouchIDs if you don't care the cost of creating slices.
|
|
// In this case, AppendJustReleasedTouchIDs would always create a new slice.
|
|
g.releasedTouchIDs = inpututil.AppendJustReleasedTouchIDs(g.releasedTouchIDs[:0])
|
|
|
|
for _, id := range g.releasedTouchIDs {
|
|
// Get the last position of the touch.
|
|
// ebiten.TouchPosition would not work as the touch has already gone in this tick.
|
|
x, y := inpututil.TouchPositionInPreviousTick(id)
|
|
g.lastTouchPositions = append(g.lastTouchPositions, pos{x: x, y: y})
|
|
}
|
|
|
|
const n = 10
|
|
if len(g.lastTouchPositions) > n {
|
|
copy(g.lastTouchPositions, g.lastTouchPositions[len(g.lastTouchPositions)-n:])
|
|
g.lastTouchPositions = g.lastTouchPositions[:n]
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
msg := "Touch the screen and release your finger from it.\n\nLast Positions:\n"
|
|
for _, p := range g.lastTouchPositions {
|
|
msg += fmt.Sprintf(" (%d, %d)\n", p.x, p.y)
|
|
}
|
|
ebitenutil.DebugPrint(screen, msg)
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Last Touch Positions (Ebitengine Demo)")
|
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|