ebiten/internal/gamepaddb/sdl.go
Hajime Hoshi 47558d20c5 internal/gamepaddb: enable the database for Android
Before this fix, the button and axis IDs are from the OS. These
didn't match with the SDL game controller databaes unfortunately.

This fix changes the assignments of the buttons and the axes to match
with the database.

Closes #2312
2022-09-09 22:20:39 +09:00

52 lines
2.0 KiB
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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gamepaddb
// See https://github.com/libsdl-org/SDL/blob/120c76c84bbce4c1bfed4e9eb74e10678bd83120/include/SDL_gamecontroller.h#L655-L680
const (
SDLControllerButtonA = 0
SDLControllerButtonB = 1
SDLControllerButtonX = 2
SDLControllerButtonY = 3
SDLControllerButtonBack = 4
SDLControllerButtonGuide = 5
SDLControllerButtonStart = 6
SDLControllerButtonLeftStick = 7
SDLControllerButtonRightStick = 8
SDLControllerButtonLeftShoulder = 9
SDLControllerButtonRightShoulder = 10
SDLControllerButtonDpadUp = 11
SDLControllerButtonDpadDown = 12
SDLControllerButtonDpadLeft = 13
SDLControllerButtonDpadRight = 14
SDLControllerButtonMisc1 = 15
SDLControllerButtonPaddle1 = 16
SDLControllerButtonPaddle2 = 17
SDLControllerButtonPaddle3 = 18
SDLControllerButtonPaddle4 = 19
SDLControllerButtonTouchpad = 20
SDLControllerButtonMax = SDLControllerButtonTouchpad // This is different from the original SDL_CONTROLLER_BUTTON_MAX.
)
// See https://github.com/libsdl-org/SDL/blob/120c76c84bbce4c1bfed4e9eb74e10678bd83120/include/SDL_gamecontroller.h#L550-L560
const (
SDLControllerAxisLeftX = 0
SDLControllerAxisLeftY = 1
SDLControllerAxisRightX = 2
SDLControllerAxisRightY = 3
SDLControllerAxisTriggerLeft = 4
SDLControllerAxisTriggerRight = 5
)