ebiten/internal/graphicsdriver/playstation5/graphics_playstation5.go

238 lines
7.2 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
package playstation5
// #include "graphics_playstation5.h"
import "C"
import (
"fmt"
"runtime"
"unsafe"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
type playstation5Error struct {
name string
code int
message string
}
func newPlaystation5Error(name string, err C.ebitengine_Error) *playstation5Error {
return &playstation5Error{
name: name,
code: int(err.code),
message: C.GoString(err.message),
}
}
func (e *playstation5Error) Error() string {
return fmt.Sprintf("playstation5: error at %s, code: %d, message: %s", e.name, e.code, e.message)
}
type Graphics struct {
}
func NewGraphics() (*Graphics, error) {
return &Graphics{}, nil
}
func (g *Graphics) Initialize() error {
if err := C.ebitengine_InitializeGraphics(); !C.ebitengine_IsErrorNil(&err) {
return newPlaystation5Error("(*playstation5.Graphics).Initialize", err)
}
return nil
}
func (g *Graphics) Begin() error {
C.ebitengine_Begin()
return nil
}
func (g *Graphics) End(present bool) error {
var cPresent C.int
if present {
cPresent = 1
}
C.ebitengine_End(cPresent)
return nil
}
func (g *Graphics) SetTransparent(transparent bool) {
}
func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
defer runtime.KeepAlive(vertices)
defer runtime.KeepAlive(indices)
C.ebitengine_SetVertices((*C.float)(unsafe.SliceData(vertices)), C.int(len(vertices)), (*C.uint32_t)(unsafe.SliceData(indices)), C.int(len(indices)))
return nil
}
func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
var id C.int
width = graphics.InternalImageSize(width)
height = graphics.InternalImageSize(height)
if err := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); !C.ebitengine_IsErrorNil(&err) {
return nil, newPlaystation5Error("(*playstation5.Graphics).NewImage", err)
}
return &Image{
id: graphicsdriver.ImageID(id),
}, nil
}
func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
var id C.int
if err := C.ebitengine_NewScreenFramebufferImage(&id, C.int(width), C.int(height)); !C.ebitengine_IsErrorNil(&err) {
return nil, newPlaystation5Error("(*playstation5.Graphics).NewScreenFramebufferImage", err)
}
return &Image{
id: graphicsdriver.ImageID(id),
}, nil
}
func (g *Graphics) SetVsyncEnabled(enabled bool) {
}
func (g *Graphics) NeedsClearingScreen() bool {
return true
}
func (g *Graphics) MaxImageSize() int {
return 4096 // TODO: Get the value from the SDK.
}
func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
s := precompiledShaders[program.SourceHash]
ps := C.ebitengine_PrecompiledShader{
vertex_header: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexHeader))),
vertex_header_size: C.int(len(s.vertexHeader)),
vertex_text: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexText))),
vertex_text_size: C.int(len(s.vertexText)),
pixel_header: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelHeader))),
pixel_header_size: C.int(len(s.pixelHeader)),
pixel_text: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelText))),
pixel_text_size: C.int(len(s.pixelText)),
}
var id C.int
if err := C.ebitengine_NewShader(&id, &ps); !C.ebitengine_IsErrorNil(&err) {
return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
}
return &Shader{
id: graphicsdriver.ShaderID(id),
}, nil
}
func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
cSrcs := make([]C.int, len(srcs))
for i, src := range srcs {
cSrcs[i] = C.int(src)
}
defer runtime.KeepAlive(cSrcs)
cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions))
defer runtime.KeepAlive(cDstRegions)
for i, r := range dstRegions {
cDstRegions[i] = C.ebitengine_DstRegion{
min_x: C.int(r.Region.Min.X),
min_y: C.int(r.Region.Min.Y),
max_x: C.int(r.Region.Max.X),
max_y: C.int(r.Region.Max.Y),
index_count: C.int(r.IndexCount),
}
}
cBlend := C.ebitengine_Blend{
factor_src_rgb: C.uint8_t(blend.BlendFactorSourceRGB),
factor_src_alpha: C.uint8_t(blend.BlendFactorSourceAlpha),
factor_dst_rgb: C.uint8_t(blend.BlendFactorDestinationRGB),
factor_dst_alpha: C.uint8_t(blend.BlendFactorDestinationAlpha),
operation_rgb: C.uint8_t(blend.BlendOperationRGB),
operation_alpha: C.uint8_t(blend.BlendOperationAlpha),
}
cUniforms := make([]C.uint32_t, len(uniforms))
defer runtime.KeepAlive(cUniforms)
for i, u := range uniforms {
cUniforms[i] = C.uint32_t(u)
}
if err := C.ebitengine_DrawTriangles(C.int(dst), unsafe.SliceData(cSrcs), C.int(len(cSrcs)), C.int(shader), unsafe.SliceData(cDstRegions), C.int(len(cDstRegions)), C.int(indexOffset), cBlend, unsafe.SliceData(cUniforms), C.int(len(cUniforms)), C.int(fillRule)); !C.ebitengine_IsErrorNil(&err) {
return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err)
}
return nil
}
type Image struct {
id graphicsdriver.ImageID
}
func (i *Image) ID() graphicsdriver.ImageID {
return i.id
}
func (i *Image) Dispose() {
C.ebitengine_DisposeImage(C.int(i.id))
}
func (i *Image) ReadPixels(args []graphicsdriver.PixelsArgs) error {
for _, a := range args {
region := C.ebitengine_Region{
min_x: C.int(a.Region.Min.X),
min_y: C.int(a.Region.Min.Y),
max_x: C.int(a.Region.Max.X),
max_y: C.int(a.Region.Max.Y),
}
C.ebitengine_ReadPixels(C.int(i.id), (*C.uint8_t)(unsafe.Pointer(unsafe.SliceData(a.Pixels))), region)
}
if err := C.ebitengine_FlushReadPixels(C.int(i.id)); !C.ebitengine_IsErrorNil(&err) {
return newPlaystation5Error("(*playstation5.Image).ReadPixels", err)
}
return nil
}
func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
for _, a := range args {
region := C.ebitengine_Region{
min_x: C.int(a.Region.Min.X),
min_y: C.int(a.Region.Min.Y),
max_x: C.int(a.Region.Max.X),
max_y: C.int(a.Region.Max.Y),
}
C.ebitengine_WritePixels(C.int(i.id), (*C.uint8_t)(unsafe.Pointer(unsafe.SliceData(a.Pixels))), region)
}
if err := C.ebitengine_FlushWritePixels(C.int(i.id)); !C.ebitengine_IsErrorNil(&err) {
return newPlaystation5Error("(*playstation5.Image).WritePixels", err)
}
return nil
}
type Shader struct {
id graphicsdriver.ShaderID
}
func (s *Shader) ID() graphicsdriver.ShaderID {
return s.id
}
func (s *Shader) Dispose() {
C.ebitengine_DisposeShader(C.int(s.id))
}