ebiten/text/v2/multi.go
2024-09-11 00:15:57 +09:00

199 lines
4.6 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package text
import (
"errors"
"unicode/utf8"
"github.com/hajimehoshi/ebiten/v2/vector"
)
var _ Face = (*MultiFace)(nil)
// MultiFace is a Face that consists of multiple Face objects.
// The face in the first index is used in the highest priority, and the last the lowest priority.
//
// There is a known issue: if the writing directions of the faces don't agree, the rendering result might be messed up.
type MultiFace struct {
faces []Face
}
// NewMultiFace creates a new MultiFace from the given faces.
//
// NewMultiFace returns an error when no faces are given, or the faces' directions don't agree.
func NewMultiFace(faces ...Face) (*MultiFace, error) {
if len(faces) == 0 {
return nil, errors.New("text: no faces are given at NewMultiFace")
}
d := faces[0].direction()
for _, f := range faces[1:] {
if f.direction() != d {
return nil, errors.New("text: all the faces' directions must agree at NewMultiFace")
}
}
m := &MultiFace{}
m.faces = make([]Face, len(faces))
copy(m.faces, faces)
return m, nil
}
// Metrics implements Face.
func (m *MultiFace) Metrics() Metrics {
var mt Metrics
for _, f := range m.faces {
mt1 := f.Metrics()
if mt1.HLineGap > mt.HLineGap {
mt.HLineGap = mt1.HLineGap
}
if mt1.HAscent > mt.HAscent {
mt.HAscent = mt1.HAscent
}
if mt1.HDescent > mt.HDescent {
mt.HDescent = mt1.HDescent
}
if mt1.VLineGap > mt.VLineGap {
mt.VLineGap = mt1.VLineGap
}
if mt1.VAscent > mt.VAscent {
mt.VAscent = mt1.VAscent
}
if mt1.VDescent > mt.VDescent {
mt.VDescent = mt1.VDescent
}
if mt1.XHeight > mt.XHeight {
mt.XHeight = mt1.XHeight
}
if mt1.CapHeight > mt.CapHeight {
mt.CapHeight = mt1.CapHeight
}
}
return mt
}
// advance implements Face.
func (m *MultiFace) advance(text string) float64 {
var a float64
for _, c := range m.splitText(text) {
if c.faceIndex == -1 {
continue
}
f := m.faces[c.faceIndex]
a += f.advance(text[c.textStartIndex:c.textEndIndex])
}
return a
}
// hasGlyph implements Face.
func (m *MultiFace) hasGlyph(r rune) bool {
for _, f := range m.faces {
if f.hasGlyph(r) {
return true
}
}
return false
}
// appendGlyphsForLine implements Face.
func (m *MultiFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
for _, c := range m.splitText(line) {
if c.faceIndex == -1 {
continue
}
f := m.faces[c.faceIndex]
t := line[c.textStartIndex:c.textEndIndex]
glyphs = f.appendGlyphsForLine(glyphs, t, indexOffset, originX, originY)
if a := f.advance(t); f.direction().isHorizontal() {
originX += a
} else {
originY += a
}
indexOffset += len(t)
}
return glyphs
}
// appendVectorPathForLine implements Face.
func (m *MultiFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
for _, c := range m.splitText(line) {
if c.faceIndex == -1 {
continue
}
f := m.faces[c.faceIndex]
t := line[c.textStartIndex:c.textEndIndex]
f.appendVectorPathForLine(path, t, originX, originY)
if a := f.advance(t); f.direction().isHorizontal() {
originX += a
} else {
originY += a
}
}
}
// direction implements Face.
func (m *MultiFace) direction() Direction {
if len(m.faces) == 0 {
return DirectionLeftToRight
}
return m.faces[0].direction()
}
// private implements Face.
func (m *MultiFace) private() {
}
type textChunk struct {
textStartIndex int
textEndIndex int
faceIndex int
}
func (m *MultiFace) splitText(text string) []textChunk {
var chunks []textChunk
for ri, r := range text {
fi := -1
_, l := utf8.DecodeRuneInString(text[ri:])
for i, f := range m.faces {
if !f.hasGlyph(r) && i < len(m.faces)-1 {
continue
}
fi = i
break
}
if fi == -1 {
panic("text: a face was not selected correctly")
}
var s int
if len(chunks) > 0 {
if chunks[len(chunks)-1].faceIndex == fi {
chunks[len(chunks)-1].textEndIndex += l
continue
}
s = chunks[len(chunks)-1].textEndIndex
}
chunks = append(chunks, textChunk{
textStartIndex: s,
textEndIndex: s + l,
faceIndex: fi,
})
}
return chunks
}